Space Turtles Roleplay

Patch Notes

4.28.0 Coming soon

4.28.0 collects everything that has changed since 4.27.0 went up on 23 September 2026. Some of it has already been on the server for a few days, so parts of this may look familiar.

๐Ÿš“ Police Careers Hub

Going forward, police systems are moving away from Discord tickets and forum applications and into the Careers Hub. Recruitment, police support and Internal Affairs now live in one place, and more of the process happens in the city instead of out of it.

Careers Hub
Find it at https://hub.spaceturtl.es/Careers/police, or in the city by talking to the recruiter at Mission Row.
Applications Currently Closed
LSPD applications are closed while we finish moving the old recruitment system across. Once recruitment reopens, applications will be handled through the Careers Hub rather than the forums.

๐Ÿ‘ฎ Looking to Join the Police?

The Law Enforcement Officer section is where you'll find recruitment information, requirements and rules.

๐ŸŽซ Need Police Support?

Need to contact the Police Department about a warrant, information request, stolen vehicle, BOLO, appeal or another police matter? Submit it directly through Police Support on the Careers Hub. The relevant form guides you through what information to provide.

๐Ÿ•ต๏ธ Internal Affairs

To raise a concern or report the conduct of a police officer, use Police Internal Affairs on the Careers Hub. You can describe what happened, add supporting evidence and, where applicable, submit your report anonymously.

๐Ÿ™‹ Talk to the Recruiter at Mission Row

A new officer now stands in the Mission Row lobby, so you can reach the Careers Hub without leaving the city.

  • Apply to the LSPD, Report an officer or open a Police support ticket straight from the officer
  • A blue question mark above their head, growing as you get closer, makes them easy to spot from across the lobby
  • Careers can also be opened from the tablet's tab strip
  • Medical recruitment follows once the Medical Department is set up on Careers
See the Mission Row recruiter
The LSPD recruiter at Mission Row with the Apply, Report an officer and Police support options
The recruiter in the Mission Row lobby

๐ŸŒ† Why Are We Doing This?

We want to move away from having everything spread across Discord, forum threads and different channels. The Careers Hub gives us one place for recruitment, police support and Internal Affairs, and over time it lets us bring more of these systems directly into the city. That means a cleaner process for everyone, and a bit more immersion too.

๐Ÿ“ป Radio: Personal Volume and Mute

Turn individual people up, down or mute them on the radio. It only changes what you hear, nobody else is affected.

  • /radiomute <callsign or name> mutes or unmutes someone on your radio
  • /radioplayervol <callsign or name> <0-200> sets how loud someone is to you. 100 is normal, 200 is double
  • Run either command without a name to open People Volumes, a list of everyone on your radio with whoever spoke last at the top. Saved Adjustments lets you reset anyone you've changed, even when they're offline
  • Also reachable from /radiosettings, People Volumes, and the Radio Management app on the MDT
  • Your setting for someone follows them across every channel and is remembered for next time
  • Priority calls always come through at full volume, even from someone you've muted
  • Muting only affects the radio. You'll still hear them normally when they're standing near you

๐Ÿ”ฅ Redzones and Crew Hub

See Who Accepted a Sign-up

Crews can now see exactly who is in for a redzone sign-up, and invited members answer from the crew hub instead of a pop-up.

  • The Redzones page lists your crew's invited fighters. Accepted names turn green, and you can see who is still waiting, who declined and who has gone offline
  • Once ready-up starts, the same list shows which of your fighters are ready
  • When you're picked you get a notification. Open the crew hub (F6) and it takes you to the Redzones page to accept or decline
  • While you have an invite waiting, the redzone chip at the top of the hub says so on every page
  • You can change your answer until the sign-up closes, and only your own crew can see the list

Smaller Crews Can Contest a Capture

  • Any crew that meets the server's minimum group size can now contest a solo redzone capture, however big the crew holding it is. A crew of 3 can now take on a crew of 7
  • You still can't bring more than one fighter over the size of the crew holding the zone

Sign-up Fixes

  • Invites no longer decline themselves when another pop-up was open at the time
  • Crashing and reconnecting during a sign-up no longer drops you from the fight once ready-up begins
  • Editing your crew's fighters now starts from the current list, so anyone who already accepted keeps their spot. Anyone you tick who hasn't accepted gets invited again
  • Withdrawing a sign-up now asks you to confirm, since it clears everyone who already accepted
  • Crews contesting a redzone now get 60 seconds to accept instead of 30

๐Ÿงช Drug Labs: Change Your Lab Type

Crews that own a drug lab can now switch it to a different type. Members who can manage the lab will find Reinstall Druglab (Change Type) at the lab door.

  • The new lab type's full price comes out of your crew's business account
  • Your current equipment is scrapped and isn't refunded
  • Door access, lab tax and everything in the lab safe stay as they are. Maintenance starts fresh on the new equipment
  • Fix every lab issue before you reinstall. The confirmation takes a few steps, ending with typing a confirm word, so nobody swaps your lab by accident

๐Ÿ“จ Reports

Parking the Panel

  • A quick tap of Alt parks the panel. Holding Alt, or using it in a combo like Alt+Tab, no longer parks it, so Alt stays free for targeting
  • Prefer it off entirely? Untick Tap Alt to park the panel in Settings, Controls. Escape still closes the panel and your report key brings it back
  • Pressing Escape to close or park the panel no longer opens the pause menu map too
  • The parked hint now shows the key you actually bound, like "Num 2", instead of a number

Staff Help

  • Staff can now send you back to where you were after bringing you to help with a report, along with the vehicle you were in
  • When staff repair, locate or return your vehicle, it now shows in the report thread with the vehicle's model and plate

Fixes

  • Times in your own timezone. Report times could be hours out for players outside the server's timezone. Every time in the panel now shows in your own
  • Stuck panel. /closeall now clears a stuck report panel, so you no longer have to relog. It's more reliable in general too: one menu failing to close no longer stops it closing everything else

๐Ÿš‘ Medical

  • Injuries land where you were hit. After a recent game update, wounds could land on the wrong body part, often the spine, so medics saw the wrong injuries and limping from a leg wound didn't kick in. Fixed
  • Patient records stay with the medics. Medical records, patient searches and the list of ambulance calls are now only available to medics. Officers can still check injuries on someone they're standing with

๐Ÿž Other Changes and Fixes

  • Metal detecting. Getting into a vehicle with your detector out no longer traps you inside. The detector is put away as you get in, and you can leave with F as normal
  • Licences. Licences can now only be taken away through the proper in-game process