Space Turtles Roleplay Enhanced

Patch Notes

0.15.0 October 5, 2026

0.15.0 collects everything that has changed on the Enhanced server since 0.14.1 went live on 28 September 2026. It's a bigger jump than usual, with fishing rebuilt from scratch, your own ranch, two missions at once, and several map locations back where they belong.

🎣 Fishing

Fishing has been rebuilt so the whole catch plays out in the world, from the cast to holding up what you caught.

Press G at the Water
Get ready to cast with G, aim with the camera, then hold and release left click. You can rebind it under Settings, Key Bindings, FiveM.

Casting

  • Using a rod takes it out, and you carry it over your shoulder as you walk around
  • Aim and wind up. At the water, press G to get ready to cast. Aim with the camera, hold left click to wind up and let go
  • See where it lands. A target ring on the water and the bobber's flight path show where it will land, anywhere from 6 to 40 m out
  • Longer casts give a slightly better chance at the rarer fish in an area, but nothing bites right at your feet
  • Right click steps back, from a bite or a fight to your stance, and from your stance back to carrying the rod

The Bite and the Fight

  • Your bobber floats on the water, nibbles, and gets pulled under when a fish takes the bait. That's when you strike
  • Fight it on the water. Hold to reel, lean against the fish with A and D when it pulls to the side, and ease off when it runs or the line snaps
  • Fish swim under the surface, jump, ride the waves and roll onto their side as they tire
  • Win the fight and your character lifts the fish out on the line and holds it up before it goes in your bag

Fish, Bobbers and Bait

  • Every fish looks the part. Each fish you can catch now looks like its own species, with its own size and markings, including bass, pike, catfish and sturgeon. Sea and freshwater turtles have their own models too
  • Your bobber hangs on the line with a hook beneath it, and the hook shows the bait you have on
  • Five new bobbers to find. The Gold Bobber, Pencil Float, Night Float, Cork Float and Duck Bobber. The Night Float's tip glows after dark
  • New bobbers turn up in fishing treasure, while diving, in treasure maps and in dumpsters. Equip them in the Appearance tab
  • Steel and master rods have their own look

XP

  • Double XP. Fishing XP is doubled to match the longer catch, and harder fights pay more
  • Catch streak. Every fish you land in a row adds bonus XP, up to +25% at 10 in a row. It shows next to your cast distance
  • Losing a hooked fish ends the streak. Walking away or reeling in early doesn't

πŸ– Ranch

Raise your own pigs and cows at the ranch animal pens. The pens are yours alone, so you see your herd and everyone else sees empty pens.

Your First Pen Is Free
Talk to the rancher to buy your first animals. Three more pens can be unlocked from the rancher.

Getting Started

  • Talk to the rancher to buy pigs and cows. They arrive most of the way grown
  • Each pen holds one kind of animal, up to 10 pigs or 6 cows
  • Pay with cash, or with your debit card if you're short

Looking After Your Herd

  • Keep the trough full. Fill each pen's trough with Grain, sold by the rancher. Animals only grow and breed while their trough has food, and that carries on while you're offline
  • Breeding. Two or more animals of the same kind have a chance to breed over time. Newborns grow to full size after a few hours of feeding
  • The ranch panel. The rancher, the troughs and your animals all open it. It shows every pen at a glance, with herd size, how long the food will last, each animal's growth and time until fully grown, and breeding progress

Slaughtering

  • With a Skinning Knife you can slaughter an animal. It comes over to you, and once it's down you harvest the carcass
  • Pigs give Pork and cows give Raw Beef
  • Fully grown animals give the most, plus 2 to 3 Pork Belly or Cow Pelts every time. Animals past halfway grown have a rising chance of one
  • Back on the menu. Pork, Pork Belly and Raw Beef are the ingredients for the Raw Meat Prep cooking talent, so Raw Bacon and Ground Beef can be made again

🎯 Missions

Run two missions at once, with a rebuilt mission board, tracker and completion banner in a cleaner navy and gold look. Gold always means the mission you're doing right now.

Two Missions at Once

A long mission no longer blocks everything else.

  • Start a second mission while the first is still in progress. Daily missions don't count towards the limit
  • The mission you track shows on screen and sets your waypoint. Your other mission keeps counting progress in the background
  • Switch which mission you track from the mission board, or track neither to keep your screen clear
  • You get a heads-up when your other mission moves on

Mission Board

  • Two views. Board and History replace the old tabs. History lists every mission you've completed
  • Your slots. Your two mission slots sit at the top. The mission on screen is shown first, your other mission sits beside it, and a free slot tells you to pick a mission below
  • Switch which mission is on screen with Show on screen and Hide from screen
  • All available missions are in one list. When your slots are full, a single note explains why you can't start another
  • Missions you can't start yet are listed at the end, with what you need to unlock them
  • Dailies. The daily board sits alongside with a live countdown to the next reset. Dailies never use a mission slot
  • Abandoning a mission now asks you first, warns that your progress will be lost, and lets you change your mind

Mission Complete and Tracker

  • Completion banner. Finishing a mission shows a banner at the top of your screen instead of a full screen popup. It no longer takes over your mouse, shows your cash and rewards, tells you which mission you're picking up next, and fades away on its own
  • On-screen tracker. A clearer progress bar with a mark for every step, and a more solid background that's easier to read over busy scenes
  • Your second mission has larger text, with a reminder that F3 switches between them

Fixes

  • Missions you don't meet the requirements for no longer look startable just because your slots are full
  • Cash rewards now read as $50,000

πŸ“± Phone

Garage App Rebuilt

The Garage app now shows every vehicle you own, wherever it is.

  • Every vehicle across all your garages and properties, grouped by garage, with a section for vehicles out on the road
  • Search and filter. Search by plate, name or garage, and filter by garage, class or vehicles that need attention
  • Each vehicle shows its engine and body condition, trunk, class and where it's kept
  • Clear labels for vehicles that are missing, reported stolen, or need replacing because their model is being retired
  • Waypoints. Set a waypoint to the garage, the vehicle itself, the impound lot or the property, depending on where it is
  • Vehicles at a garage that no longer exists are marked, so you know to ask staff to move them

Pay Impound Fees From the State Portal

VIP players can now get an impounded vehicle back without going to the impound lot.

  • Pay the release fee from the State Portal app, straight from your bank account
  • Same price as the lot, including buying out any hold
  • You see the cost before paying, and the vehicle goes back to the garage it came from
  • Everyone else can still pay at any impound lot as normal

Notifications Open What They're About

Tapping a notification now takes you straight to what it's about, instead of opening the app wherever you left it.

  • Shellspace DMs open the conversation with that person
  • The Reef post alerts, turts and comments open that person's profile
  • Texts, including photos, shared locations and payments, open that conversation in Messages
  • Group messages open the group's chat

πŸ”₯ Crews and Redzones

Answer Invites in the Crew Hub
Redzone invites now live on the Redzones page of the crew hub (F6), replacing the old invite pop-up.

See Who Accepted

Crews can now see exactly who is in for a redzone sign-up.

  • The Redzones page lists your crew's invited fighters. Accepted names turn green, and you can see who is still waiting, who declined and who has gone offline
  • Once ready-up starts, the same list shows which of your fighters are ready
  • Getting picked. You get a notification. Open the crew hub with F6 and it takes you to the Redzones page, where you can accept or decline. Both ask you to confirm
  • While you have an invite waiting, the redzone chip at the top of the hub says so on every page
  • You can change your answer until the sign-up closes
  • Only your own crew can see this list

Sign-up Fixes

  • Invites no longer decline themselves when another pop-up was open at the time
  • Crashing and reconnecting during a sign-up no longer drops you from the fight once ready-up begins
  • Editing fighters. Editing your crew's fighters now starts from the current list, so fighters who already accepted keep their spot. Anyone you tick who hasn't accepted gets invited again, so there's no need to withdraw and sign up again to re-send an invite
  • Withdrawing a sign-up now asks you to confirm, since it clears everyone who already accepted
  • More time to accept. Crews contesting a redzone now get 60 seconds to accept instead of 30
  • Turf influence decay. The twice-daily decay now runs just before the server restart, as intended. Turfs no longer lose influence at the EU Legacy restart time

πŸͺ Paleto Market

The open-air market next to the church in Paleto Bay has been rebuilt, so player shops there have proper stalls again.

Shop Stalls

  • Covered stalls with striped awnings, canvas walls and a wooden floor
  • Each stall has a serving counter and till up front, and a safe, stock shelving and a crate in the back for the shop's stock
  • Hanging lamps light the stalls at night

Public Kitchen

  • A covered outdoor kitchen at the street end of the market, open to everyone
  • Griddles and gas grills for cooking, chopping boards for prep
  • Fridges with your Kitchen Storage, the same storage you use at other kitchens
  • Picnic tables close by to sit and eat

Around the Market

  • The ATMs have their own covered shelter
  • The overgrown weeds across the lot have been cleared

⛏️ Mining and Grape Picking

New animations so both jobs look like the real work.

Mining

  • New swing animations. Your character raises the pickaxe over their head with both hands and brings it down into the rock. The swing matches what you're mining, with a slam into the ground, a strike down onto a boulder, or a blow into a rock wall
  • Impacts that line up. The dust kicks up the moment the pick hits, right where it lands
  • Lined up on the rock. When you start mining, your character steps into position and turns to face the rock as they raise the pickaxe, so the swing lands on it rather than beside it. If you're too far away, you walk up first
  • New pickaxe models. The Steel and Diamond pickaxes have new looks to match their tiers

Grape Picking

  • You step up to the vine and pick standing, instead of kneeling at it
  • Every good snip sends a hand into the vine to pull off a bunch of grapes, which you drop at your hip. Your hands take turns
  • Grapes near the top of the bunch get a reach up at head height, lower ones a reach at chest height
  • Snip a bad grape and your hand stops short and pulls back

πŸ—ΊοΈ Around the Map

Places that went missing or broke on Enhanced are back.

Caravan Park

The old scrapyard has been cleared out again and filled with trailers, ready to roleplay in.

  • Walls, trailers and ground all have proper collision
  • Fixed an invisible strip that stopped bullets and pushed your camera in

YouTool

You can walk into YouTool again. The store interior is back, with staff behind every register.

  • Buy from YouTool at any of the four registers, either from the clerk or at the till
  • The furniture store counter is back in its old spot inside
  • Fixed being unable to get into your car after leaving the store
  • The store no longer turns see-through when you look at it from the car park

Murrieta Heights Foundry

The wide doorway into the foundry is open again, so you can walk and drive straight into the refinery building.

  • No more invisible door or wall blocking the entrance
  • Removed an invisible beam that hung across the inside of the foundry

Pillbox Hospital

  • More bollards along the front of the hospital, so it's better protected from vehicles
  • The benches and bin out front can no longer be shoved around

Custom Map Blips

STRP's own blip icons are back on the pause map. Locations that had been showing stand-in icons now use their proper custom art.

  • Mission Row Police Department, hospitals, and car, air and boat garages
  • Mining quarries, Marlowe Wine Fields, prospecting sites and dive sites
  • Fish Dealer and Vanilla Unicorn
  • The City Hall ID card point now uses an ID card icon instead of a key

πŸš‘ Medical and Dispatch

  • Injuries land where you were hit. After a recent game update, wounds could land on the wrong body part, often the spine, so medics saw the wrong injuries and effects like limping from a leg wound didn't kick in. Injuries go on the part of your body you were actually hit again
  • Starvation and dehydration injuries. On EU2, starving or dehydrating was hurting you without ever adding an injury, so medics had nothing to treat. Starving now adds a Starvation injury, treated with a glucose pack, and dehydrating adds a Dehydration injury, treated with a water pack. The death screen still shows the cause as before
  • Dispatch stays out of your way. Opening dispatch no longer grabs the mouse, so you can keep driving and talking while you pick a call. Press Alt to use the panel, and Alt again to hand control back. You can keep driving while the panel has the mouse
  • Push-to-talk. Works while dispatch or the injury check view has the mouse, on keyboard and mouse buttons

🐞 Other Changes and Fixes

  • See who's talking. Holding U to see player IDs now shows a speaker icon to the left of someone's ID while they talk, and their ID turns yellow. The driver of a vehicle still shows in green, even while talking, so you can always tell who's driving
  • Player ID size. IDs no longer grow huge when you're standing right next to someone
  • Shellspace. Staff can remove any post or comment again. The Delete option wasn't showing for staff on other people's posts and comments
  • Metal detecting. Getting into a vehicle with your metal detector out no longer traps you inside. Detecting stops as soon as you start getting in, the detector is put away, and you can leave the vehicle with F as normal
  • Store safes. Trying to open a store safe without a lockpick no longer leaves you stuck in the looting animation. You get a message saying you need a lockpick, and the safe now has its own "Lockpick the safe" prompt instead of the generic "Search for loot"