0.15.0 collects everything that has changed on the Enhanced server since 0.14.1 went live on 28 September 2026. It's a bigger jump than usual, with fishing rebuilt from scratch, your own ranch, two missions at once, and several map locations back where they belong.
π£ Fishing
Fishing has been rebuilt so the whole catch plays out in the world, from the cast to holding up what you caught.
Press G at the Water
Get ready to cast with G, aim with the camera, then hold and release left click. You can rebind it under Settings, Key Bindings, FiveM.
Casting
Using a rod takes it out, and you carry it over your shoulder as you walk around
Aim and wind up. At the water, press G to get ready to cast. Aim with the camera, hold left click to wind up and let go
See where it lands. A target ring on the water and the bobber's flight path show where it will land, anywhere from 6 to 40 m out
Longer casts give a slightly better chance at the rarer fish in an area, but nothing bites right at your feet
Right click steps back, from a bite or a fight to your stance, and from your stance back to carrying the rod
The Bite and the Fight
Your bobber floats on the water, nibbles, and gets pulled under when a fish takes the bait. That's when you strike
Fight it on the water. Hold to reel, lean against the fish with A and D when it pulls to the side, and ease off when it runs or the line snaps
Fish swim under the surface, jump, ride the waves and roll onto their side as they tire
Win the fight and your character lifts the fish out on the line and holds it up before it goes in your bag
Fish, Bobbers and Bait
Every fish looks the part. Each fish you can catch now looks like its own species, with its own size and markings, including bass, pike, catfish and sturgeon. Sea and freshwater turtles have their own models too
Your bobber hangs on the line with a hook beneath it, and the hook shows the bait you have on
Five new bobbers to find. The Gold Bobber, Pencil Float, Night Float, Cork Float and Duck Bobber. The Night Float's tip glows after dark
New bobbers turn up in fishing treasure, while diving, in treasure maps and in dumpsters. Equip them in the Appearance tab
Steel and master rods have their own look
XP
Double XP. Fishing XP is doubled to match the longer catch, and harder fights pay more
Catch streak. Every fish you land in a row adds bonus XP, up to +25% at 10 in a row. It shows next to your cast distance
Losing a hooked fish ends the streak. Walking away or reeling in early doesn't
π Ranch
Raise your own pigs and cows at the ranch animal pens. The pens are yours alone, so you see your herd and everyone else sees empty pens.
Your First Pen Is Free
Talk to the rancher to buy your first animals. Three more pens can be unlocked from the rancher.
Getting Started
Talk to the rancher to buy pigs and cows. They arrive most of the way grown
Each pen holds one kind of animal, up to 10 pigs or 6 cows
Pay with cash, or with your debit card if you're short
Looking After Your Herd
Keep the trough full. Fill each pen's trough with Grain, sold by the rancher. Animals only grow and breed while their trough has food, and that carries on while you're offline
Breeding. Two or more animals of the same kind have a chance to breed over time. Newborns grow to full size after a few hours of feeding
The ranch panel. The rancher, the troughs and your animals all open it. It shows every pen at a glance, with herd size, how long the food will last, each animal's growth and time until fully grown, and breeding progress
Slaughtering
With a Skinning Knife you can slaughter an animal. It comes over to you, and once it's down you harvest the carcass
Pigs give Pork and cows give Raw Beef
Fully grown animals give the most, plus 2 to 3 Pork Belly or Cow Pelts every time. Animals past halfway grown have a rising chance of one
Back on the menu. Pork, Pork Belly and Raw Beef are the ingredients for the Raw Meat Prep cooking talent, so Raw Bacon and Ground Beef can be made again
π― Missions
Run two missions at once, with a rebuilt mission board, tracker and completion banner in a cleaner navy and gold look. Gold always means the mission you're doing right now.
Two Missions at Once
A long mission no longer blocks everything else.
Start a second mission while the first is still in progress. Daily missions don't count towards the limit
The mission you track shows on screen and sets your waypoint. Your other mission keeps counting progress in the background
Switch which mission you track from the mission board, or track neither to keep your screen clear
You get a heads-up when your other mission moves on
Mission Board
Two views. Board and History replace the old tabs. History lists every mission you've completed
Your slots. Your two mission slots sit at the top. The mission on screen is shown first, your other mission sits beside it, and a free slot tells you to pick a mission below
Switch which mission is on screen with Show on screen and Hide from screen
All available missions are in one list. When your slots are full, a single note explains why you can't start another
Missions you can't start yet are listed at the end, with what you need to unlock them
Dailies. The daily board sits alongside with a live countdown to the next reset. Dailies never use a mission slot
Abandoning a mission now asks you first, warns that your progress will be lost, and lets you change your mind
Mission Complete and Tracker
Completion banner. Finishing a mission shows a banner at the top of your screen instead of a full screen popup. It no longer takes over your mouse, shows your cash and rewards, tells you which mission you're picking up next, and fades away on its own
On-screen tracker. A clearer progress bar with a mark for every step, and a more solid background that's easier to read over busy scenes
Your second mission has larger text, with a reminder that F3 switches between them
Fixes
Missions you don't meet the requirements for no longer look startable just because your slots are full
Cash rewards now read as $50,000
π± Phone
Garage App Rebuilt
The Garage app now shows every vehicle you own, wherever it is.
Every vehicle across all your garages and properties, grouped by garage, with a section for vehicles out on the road
Search and filter. Search by plate, name or garage, and filter by garage, class or vehicles that need attention
Each vehicle shows its engine and body condition, trunk, class and where it's kept
Clear labels for vehicles that are missing, reported stolen, or need replacing because their model is being retired
Waypoints. Set a waypoint to the garage, the vehicle itself, the impound lot or the property, depending on where it is
Vehicles at a garage that no longer exists are marked, so you know to ask staff to move them
Pay Impound Fees From the State Portal
VIP players can now get an impounded vehicle back without going to the impound lot.
Pay the release fee from the State Portal app, straight from your bank account
Same price as the lot, including buying out any hold
You see the cost before paying, and the vehicle goes back to the garage it came from
Everyone else can still pay at any impound lot as normal
Notifications Open What They're About
Tapping a notification now takes you straight to what it's about, instead of opening the app wherever you left it.
Shellspace DMs open the conversation with that person
The Reef post alerts, turts and comments open that person's profile
Texts, including photos, shared locations and payments, open that conversation in Messages
Group messages open the group's chat
π₯ Crews and Redzones
Answer Invites in the Crew Hub
Redzone invites now live on the Redzones page of the crew hub (F6), replacing the old invite pop-up.
See Who Accepted
Crews can now see exactly who is in for a redzone sign-up.
The Redzones page lists your crew's invited fighters. Accepted names turn green, and you can see who is still waiting, who declined and who has gone offline
Once ready-up starts, the same list shows which of your fighters are ready
Getting picked. You get a notification. Open the crew hub with F6 and it takes you to the Redzones page, where you can accept or decline. Both ask you to confirm
While you have an invite waiting, the redzone chip at the top of the hub says so on every page
You can change your answer until the sign-up closes
Only your own crew can see this list
Sign-up Fixes
Invites no longer decline themselves when another pop-up was open at the time
Crashing and reconnecting during a sign-up no longer drops you from the fight once ready-up begins
Editing fighters. Editing your crew's fighters now starts from the current list, so fighters who already accepted keep their spot. Anyone you tick who hasn't accepted gets invited again, so there's no need to withdraw and sign up again to re-send an invite
Withdrawing a sign-up now asks you to confirm, since it clears everyone who already accepted
More time to accept. Crews contesting a redzone now get 60 seconds to accept instead of 30
Turf influence decay. The twice-daily decay now runs just before the server restart, as intended. Turfs no longer lose influence at the EU Legacy restart time
πͺ Paleto Market
The open-air market next to the church in Paleto Bay has been rebuilt, so player shops there have proper stalls again.
Shop Stalls
Covered stalls with striped awnings, canvas walls and a wooden floor
Each stall has a serving counter and till up front, and a safe, stock shelving and a crate in the back for the shop's stock
Hanging lamps light the stalls at night
Public Kitchen
A covered outdoor kitchen at the street end of the market, open to everyone
Griddles and gas grills for cooking, chopping boards for prep
Fridges with your Kitchen Storage, the same storage you use at other kitchens
Picnic tables close by to sit and eat
Around the Market
The ATMs have their own covered shelter
The overgrown weeds across the lot have been cleared
βοΈ Mining and Grape Picking
New animations so both jobs look like the real work.
Mining
New swing animations. Your character raises the pickaxe over their head with both hands and brings it down into the rock. The swing matches what you're mining, with a slam into the ground, a strike down onto a boulder, or a blow into a rock wall
Impacts that line up. The dust kicks up the moment the pick hits, right where it lands
Lined up on the rock. When you start mining, your character steps into position and turns to face the rock as they raise the pickaxe, so the swing lands on it rather than beside it. If you're too far away, you walk up first
New pickaxe models. The Steel and Diamond pickaxes have new looks to match their tiers
Grape Picking
You step up to the vine and pick standing, instead of kneeling at it
Every good snip sends a hand into the vine to pull off a bunch of grapes, which you drop at your hip. Your hands take turns
Grapes near the top of the bunch get a reach up at head height, lower ones a reach at chest height
Snip a bad grape and your hand stops short and pulls back
πΊοΈ Around the Map
Places that went missing or broke on Enhanced are back.
Caravan Park
The old scrapyard has been cleared out again and filled with trailers, ready to roleplay in.
Walls, trailers and ground all have proper collision
Fixed an invisible strip that stopped bullets and pushed your camera in
YouTool
You can walk into YouTool again. The store interior is back, with staff behind every register.
Buy from YouTool at any of the four registers, either from the clerk or at the till
The furniture store counter is back in its old spot inside
Fixed being unable to get into your car after leaving the store
The store no longer turns see-through when you look at it from the car park
Murrieta Heights Foundry
The wide doorway into the foundry is open again, so you can walk and drive straight into the refinery building.
No more invisible door or wall blocking the entrance
Removed an invisible beam that hung across the inside of the foundry
Pillbox Hospital
More bollards along the front of the hospital, so it's better protected from vehicles
The benches and bin out front can no longer be shoved around
Custom Map Blips
STRP's own blip icons are back on the pause map. Locations that had been showing stand-in icons now use their proper custom art.
Mission Row Police Department, hospitals, and car, air and boat garages
Mining quarries, Marlowe Wine Fields, prospecting sites and dive sites
Fish Dealer and Vanilla Unicorn
The City Hall ID card point now uses an ID card icon instead of a key
π Medical and Dispatch
Injuries land where you were hit. After a recent game update, wounds could land on the wrong body part, often the spine, so medics saw the wrong injuries and effects like limping from a leg wound didn't kick in. Injuries go on the part of your body you were actually hit again
Starvation and dehydration injuries. On EU2, starving or dehydrating was hurting you without ever adding an injury, so medics had nothing to treat. Starving now adds a Starvation injury, treated with a glucose pack, and dehydrating adds a Dehydration injury, treated with a water pack. The death screen still shows the cause as before
Dispatch stays out of your way. Opening dispatch no longer grabs the mouse, so you can keep driving and talking while you pick a call. Press Alt to use the panel, and Alt again to hand control back. You can keep driving while the panel has the mouse
Push-to-talk. Works while dispatch or the injury check view has the mouse, on keyboard and mouse buttons
π Other Changes and Fixes
See who's talking. Holding U to see player IDs now shows a speaker icon to the left of someone's ID while they talk, and their ID turns yellow. The driver of a vehicle still shows in green, even while talking, so you can always tell who's driving
Player ID size. IDs no longer grow huge when you're standing right next to someone
Shellspace. Staff can remove any post or comment again. The Delete option wasn't showing for staff on other people's posts and comments
Metal detecting. Getting into a vehicle with your metal detector out no longer traps you inside. Detecting stops as soon as you start getting in, the detector is put away, and you can leave the vehicle with F as normal
Store safes. Trying to open a store safe without a lockpick no longer leaves you stuck in the looting animation. You get a message saying you need a lockpick, and the safe now has its own "Lockpick the safe" prompt instead of the generic "Search for loot"