4.27.0 collects everything that has changed
since 4.26.1 went up on 15 September 2026. Some of it has already been on the server for a few days, so parts of
this may look familiar.
📨 Reports: New Report System
The report system has been rebuilt in-house and replaces the old one. Everything you
could do before still works, and your old reports carry over.
/report
Check out our new reporting system using /report. Pick a preset form so
staff get the details they need up front.
What's New
Preset forms for common issues: RDM, VDM, combat logging, cheating, being stuck, vehicle
problems, bugs, compensation and store purchases
Attach a clip link to your report. Medal clips play right inside it
Look back at your closed reports for two weeks to read how they were resolved, with a "Still need help?"
button to start a new one
Half written replies are kept, even if you close the panel or relog
Staff can send you a guidebook page or a location as a button in their reply. Locations show a small map
of the spot, and one click sets the waypoint
Push-to-talk keeps working while the panel is open, except while you're typing in a text box
An optional sound when staff pick up or reply to your report
📖 Guidebook
The guidebook has been rebuilt in-house and replaces the old one. It opens the same way, with
F9 or /help, and every guide and help point carries over.
Help points are now listed by name on the city map, under Services
Staff can link you straight to a guidebook page from a report reply, and your report comes back when you
close the guide
🖥️ Loading Screen and Character Select
New Loading Screen
The loading screen has been rebuilt. Announcements still come from Discord, now joined by event and notice
promos, store sale cards, community leaderboards with your own rank, and a restart countdown
A welcome back card shows your characters, dailies, unlocks and news since your last visit. Cash and bank
now show your real balances, shortened so large amounts fit
The restart countdown now uses each region's own restart times
The bottom bar no longer sits under the game's own loading text
Character Select
The loading screen now dissolves smoothly into character select
Your cursor no longer goes missing on character select after the loading screen closes
The MDT tablet no longer flashes up during the hand-off
🛡️ Crew Hub
Interactive Turf Map
The Map tab in the crew hub (F6) has been rebuilt. It loads faster, never shows blank squares
while you pan, and you can click turfs to act on them.
Every turf shows in its controlling crew's colour, with crests and names appearing as you zoom in. Your
turfs, hot hoods and redzones each have their own borders, and a live redzone fight shows in red
Highlight buttons for your turfs, hostile turfs, hot hoods and redzones fade everything else back
A marker shows where you are, with a "Find me" button to jump to it
Click a turf to see who controls it, your crew's influence, whether it's hostile, any hot hood bonus and
redzone status. From there you can set a waypoint, open the turf on the Turfs page, or open the Redzones
page
If your map is set to dark mode, the hub map uses it too
Search and Filters on All Turfs
Search by turf name or by crew. Typing a crew name finds every turf it controls, holds influence in, or
has flagged hostile
Filter to Unclaimed, Contested or Buffed turfs, each showing how many turfs it would leave
Sort A to Z, by most contested, or by your crew's influence
Press / to jump to the search and Escape to clear it. The search bar stays at the top while you scroll
Cleaner Redzone Fight Panels
Fight panels take up about half the space: rules, pot and buttons on the left, every crew in a compact
table on the right
During sign-up each crew shows how many fighters have accepted and how many more it needs. While crews
ready up you can see who is still waiting, and during a contest the crew holding the zone shows as Holding
Live fights show each crew's capture progress, closest to taking the zone at the top. Your own crew is
highlighted in your crew colour
The sign-up details show the right fighter range for your server
Fixes
Fixed crew names not resizing properly in the hub
The redzone crews leaderboard no longer shows a broken kills line
🔥 Redzones
Separate Timers for Free-for-alls and Sign-up Fights
Free-for-all redzones start every 90 minutes on their own clock
There is always a sign-up open. Once a crew has enough fighters accepted, everyone gets 10 minutes to join
After a fight is picked, the next sign-up opens 45 minutes later for a solo crew or 30 minutes later for a
fight between crews. Every two extra crews that signed up but weren't picked take 10 minutes off, down to a
minimum of 10
If every crew pulls out before sign-up closes, the fight isn't cancelled. The countdown pauses and picks
up where it left off once a crew is back in
The Redzones page in the crew hub shows both countdowns at the top
Sign-ups and Results
Win results now go only to the crews that fought, including any crew that contested mid fight. Crews that
missed the ready-up, or whose contest was called off, no longer get it. Sign-up alerts still go to every
crew
On NA and AL, crews can now sign up for or contest a redzone fight with 3 accepted fighters
🚔 Police
MDT: Dispatch Board
Send an announcement straight from the dispatch board, on the in-game and web MDT
Sort units and filter them by rank
Choose between stacked, side by side and units only layouts
Department chips start with every department on and remember your choice per character
MDT: Terminal Sounds and Alerts
A volume tray on the taskbar lets you switch each type of sound on or off, and the slider covers in-game
pings too
An alert bell keeps a feed of recent alerts, with a do not disturb mode
A live TRACE chip shows while a trace is running
The Internal Affairs logo shows in the MDT again
Dispatch and Roles
The dispatch respond keybind is ignored while you are dead
FTO, Medical FTO and LSPD Command Discord roles now sync with your in-game job
🤿 Diving
Submarine Air Warnings
Submarines carry their own air supply, and until now nothing told you how much was left. Your
sub now warns everyone aboard as the air runs low.
A heads-up at a quarter of a tank, while there's still time to surface
An urgent alert with an alarm tone when it's nearly gone, and a repeating alarm once the air is out and
you start suffocating
As the air gets critical the screen blurs and pulses and the camera drifts, getting worse the closer you
are to empty. Surfacing refills the tank and clears it
Fixes
Air lasts the same with a crew aboard. Air was being used once for every person inside,
so a passenger halved your time underwater. It now drains at one rate, and subs keep track of their air
correctly after a server update
Reviving inside an empty sub. Reviving someone inside a sub that had run out of air
didn't take. A revive now sticks, but surface first or they'll start suffocating again
🏠 Housing
Falling through the world. Walking out of a property could drop you through the map.
Leaving now holds you in place until the ground is ready, then sets you down facing away from the door. This
covers your own property, visiting someone else's, and being pulled out by an admin
Stuck above the door. Homes with anything built over the entrance, like a porch roof,
balcony or some canal houses, could set you down on the level above your door. You are now put down at your
own front door
Property shops. Changing only your shop's name from Manage Shop no longer fails with a
"too far from the property" error. The menu now shows your current buy point, stock point and label
🚗 Vehicles
Rentals: Networked Spawning and Facelift
Rentals from the airport desk, bike racks, jetski docks, Cayo and the prison lot are now spawned by the
server, so everyone sees the same car
If a rental fails to arrive you're told straight away and refunded, and rentals are cleaned up when you
return them, log out or disconnect
Rental plates are unique, and basejumping now always charges correctly
Renting from a marker no longer fades your screen to black. The marker stays interactive after closing the
menu, and the return prompt only appears when you're sitting in your own rental, so your personal car is
never deleted by mistake
The prison lot shows the correct return prompt and pricing
LS Customs and Garages
Turbo kept at property garages. Storing a vehicle at a property garage could wipe its
turbo, and customs would then sell it to you again. Your turbo now stays fitted
Performance upgrades. Some vehicles listed a top upgrade level they couldn't take, so
buying it charged you and applied nothing. Upgrade lists now only show levels your vehicle can fit, and if
an upgrade can't be fitted you're told and not charged
Extras stay visible. Previewing some body mods hid the vehicle's extras for good. They
now come back, as long as the vehicle isn't damaged
Pearlescent kept. Picking a primary or secondary colour no longer wipes your pearlescent
Replacement test drives. Test driving a replacement vehicle from a garage no longer fails
with "Failed to start test drive bucket"
Handling and Sounds
Handling has been reworked on a batch of vehicles, including the Dice, Emerus, Kisai RS, Meteor, Nobile
and Tokage
Updated engine sounds for a number of vehicles
🚚 Trucking
Any truck can finish. If your truck is written off or swapped mid run, another truck can
bring the trailer in. Returning a rental mid run no longer ends the delivery
Hand-ins at the bay. Container deliveries were being refused at the bay if the container
handler was hired after the truck. Fixed, and a refused delivery now tells you something went wrong
Busy depots. Jobs are no longer refused at random when another trucker is standing by the
spawn rows, or at depots whose trailer rows sit far from the office
Run again. You can start a second job straight after a delivery without returning the
truck and hiring again
Bring your own truck. Your own truck is now picked up anywhere within 150 metres of the
depot office, instead of being refused with "bring your truck to the depot"
🌿 Drugs
Drug Labs
Lab upkeep is less demanding on EU and AL. Parts now roll for failure every 4 hours on every region, so an
unrepaired lab takes around 64 hours to lose all five parts, up from around 32
Control panel calibration is easier to control. Drag in any direction, scroll a gauge to
step it, and hold Shift for fine tuning. Knobs are bigger, needles drift slower and pause after you touch
them, the green band is wider and progress drains more slowly
Calibration rounds now last 35 seconds as intended
Weed and Hemp
Putting part of a stack of potted saplings into a trunk or storage no longer frees your hands. You keep
carrying until the last one leaves your inventory
Hemp fibres cost $300 at the Low Tier Shop, down from $500, with up to 200 per restock. The Mid Tier Shop
now sells them too at $250, with up to 300 in stock on most restocks
💼 Business Discord Bot
The Business Bot has been rebuilt from scratch and is now built into the Mainframe.
Owners can set it up themselves from Management, Discord, with no more waiting on staff.
What It Does
Staff roles. Your ranks synced to Discord roles, removed automatically when someone
leaves or changes rank
Loyalty card roles for the card a customer holds, and a customer role
for anyone who has ordered from you
Business roles. A special role for the employees of a business or gang that's a good
customer
Staff list channel kept up to date by itself, however long your roster gets
Slash commands./status, /menu, /deals,
/loyalty and /orders for customers, plus /customer,
/sales and /mystats for staff
Good to Know
Everything is optional and off until you switch it on. Roles and channels are picked by name from a
searchable list
A preview shows who would gain or lose a role before anything changes
Command replies are only visible to you, customers only ever see their own info, and staff commands check
your current rank in the Mainframe
If your server had the old bot, it needs linking on the new page within 30 days. Your old setup doesn't
carry over
🏅 Achievements and Profiles
New CFX Public Stress Test #3 participation award, which unlocks an animated CFX Stress Test player card
frame
The CFX Stress Test #2 background now shows up for players who already had the achievement
Animated player card frames now glow on arena member cards too
🐞 Other Changes and Fixes
Backpacks. Many newer bags weren't adding any carry capacity. Every bag and backpack has
been re-checked and scales by size, with the largest backpacks and duffel bags reaching the 36kg limit. The
bonus applies next time you change your bag or vest, or spawn in
Redline Escalation. The mission no longer gets stuck on "locate the target vehicle"
Boosting. The boosting app displays properly in light mode, and one contract vehicle
spawn point has been moved
Garbage job. One dumpster variant that had no collect option can now be collected from
Starving while dead. You no longer starve over and over while you're dead
Pillbox. Chairs at Pillbox that couldn't be sat on now work
ID card. A hint above the card now shows which key closes it
Server stability. Joining players are now held back until they have a real position,
fixing a rare server freeze on login