4.29.0 collects everything that has changed
since 4.28.0 went live on 29 September 2026. Bartering gets its biggest update yet with Dark World: Dirty Work, fishing
has been rebuilt from the cast to the catch, the city gets its own newspaper, and medics get a brand new MDT.
🌑 Dark World: Dirty Work
A major overhaul of bartering. The Dark World tablet app has been rebuilt from the ground
up, and crews now have proper group jobs to take on together.
You'll Need the Dark World App
Contracts, group jobs, Shakedowns and the Surplus Shelf all run through the Dark
World app on your tablet. It isn't on the App Store, so if you don't have it yet, ask around the city to
find out where to get it installed.
Watch the Dirty Work trailer
Dark World: Dirty Work
📦 Contracts
Pick your job. Choose one of three offers, each held for 10 minutes, with Rush, Hot and
In Demand bonuses that the app explains
Real drop offs. Goods are carried over and placed in a car boot or a dumpster at the
drop off, and police can search a loaded drop and seize it
Nothing locks you in while the drop counts down, so you can fight off police mid drop
Streaks and fame. Contract streaks pay up to 25% more, plus a weekly Most Notorious
board with titles
Laundering contracts are back
Shakedowns. New Shakedown contracts: chase down a debtor by car or on foot, wreck his
car or corner him, and he pays up
Contract history shows every run and what it paid
See the new contract offers
Pick 1 of 3: a fresh hand of offers, held for 10 minutes
👥 Dirty Work Group Jobs
Group jobs for 2 to 4 players, booked from the Dark World app.
Smuggling Run. Move the goods past a roadblock and hand them to buyers by plane or
boat. When enough police are on, the run is a police run. Otherwise crews can pick a quiet run, with armed
reinforcements driving in
Stockpile Raid. Hit a guarded stockpile, grab the crates and get them to the
middleman
Sea Run. Load crates into your boat's hold, cross the water and stack them at the
buyer. If the boat sinks, the crates float free and can be picked up again
Carry crates on foot and run with them, and drop them with X as real crates on the
ground
An on screen tracker and a guide arrow show where to go next, and the app shows the group job you're
on
Up to 10 group jobs a day, with a short cooldown between runs
Armoured truck route sales are booked from the app
See the group jobs
Smuggling Run: through the roadblockStockpile Raid: search the cratesSea Run: hand the crates over to the buyer
🛒 The Surplus Shelf
The shelf has its own merchant, found by word of mouth
Stock is rolled for each player and rerolls every server restart, so every shelf is different
The shelf shows everything it can carry, with locked items greyed out and the reason why: respect this
week, group only, sold out or weekly limit
Rare finds include the Krosswell V5-A3
🔥 Redzone Showdowns
A new kind of sign-up redzone. There's no capture meter: crews fight over the
neighbourhood's turf safe, crack it, and carry the case out to an extraction point. The crew that gets it out
takes the neighbourhood.
When Showdowns Happen
Between 16:00 and 23:00 server time, every third sign-up redzone is a Showdown.
Every crew is told "A Showdown is forming", and crew leaders sign up their fighters in the crew hub
(F6).
Showdown: How It Starts
Sign up. Crew leaders have 20 minutes to sign up 3 to 6 fighters. The location stays
secret for now
Crews are picked the same way as a normal sign-up redzone: two crews attack and defend,
and now and then it's a three way fight
A lone crew fights four armed defenders at the safe instead, and other crews can still
contest it until it's 80% cracked
Ready up. Fighters ready up in their crew's circle. A crew needs 70% of its fighters
ready within 10 minutes, and at least 2 fighters to stay in
The reveal. The location is revealed at the 5 second countdown: Oil, Paleto Forest,
Powerplant, Redwood, Roxwood PWR or Arroyo Training
Showdown: Crack the Safe
Fighters see the safe, both extraction points and the case on their map
Hold the ring around the safe with no rival crew inside it. At least one of your fighters has to be on
foot, and downed fighters don't count
Hold it alone for 90 seconds to crack it. Your meter fills while you hold it and your rivals' meters
drain. With two crews in the ring, every meter freezes
The ring shows green while your crew holds it and orange when it's contested
Showdown: Carry the Case Out
Once the safe is cracked, the case sits on top of it. Pick it up on foot
You can sprint with the case, but you drop it if you go down, get in a vehicle, leave the zone or
disconnect
A dropped case can be picked up again. If nobody touches it for 3 minutes, it goes back to the
safe
There are always two extraction points, well away from the safe. Walk into either ring with the case to
win
Anyone nearby can see the case in the carrier's hand, and players who aren't in the fight are kept out of
the zone
A downed fighter can be executed after 5 minutes, and is out of the fight once they respawn
Showdown: Winning
The neighbourhood. The crew that extracts the case takes the neighbourhood
The pot. $50,000 dirty money for every fighter in the fight, counting every crew,
paid into the neighbourhood's safe. Two full crews of 6 make a $600,000 pot. Beat a rival crew in a real fight and you get the full pot plus a random Crew Shop
item. Win unopposed, or without a real fight, and you get 25% of it
XP. 5,000 XP plus 500 for each kill, up to 10,000, plus crew XP for every member of the
winning crew
Losing crews that downed one of the winners get $10,000 for each of their fighters still
in the zone
Rollover. If no crew signs up within 20 minutes, the Showdown is called off and the next
one won against a rival pays 50% more, stacking up to double
If nobody is left fighting in the zone for 10 minutes, it's a draw and nobody gets the pot
See a Showdown
Ready up in your crew circleCrack the safe: hold it with no rival nearCarry the case out to an extraction point
Tell Us What You Think
We hope you enjoy Dark World: Dirty Work! It's the biggest bartering update we've made, so
if you have any feedback, good or bad, be sure to let us know.
More to come. If all goes well, we plan to add more group jobs, solo jobs and more in
future updates
Subject to balancing. Prices, payouts, limits and chances may change as we see how it
plays, so don't treat anything here as set in stone
🎣 Fishing: Rebuilt from the Cast to the Catch
The whole catch now plays out in the world, from the cast to holding up what you
caught.
New Key: Cast
At the water, press G to get ready to cast. Rebind it under Settings,
Key Bindings, FiveM.
Casting
Using a rod takes it out, and you carry it over your shoulder as you walk around
Aim with the camera, hold left click to wind up and let go
A target ring on the water and the bobber's flight path show where it will land, anywhere from 6 to 40 m
out. Longer casts give a slightly better chance at the rarer fish in an area, but nothing bites right at
your feet
Right click steps back: from a bite or a fight to your stance, and from your stance back to carrying the
rod
The Bite and the Fight
Your bobber floats on the water, nibbles, and gets pulled under when a fish takes the bait. That's when
you strike
Hold to reel, lean against the fish with A and D when it pulls to the side,
and ease off when it runs or the line snaps
When a fish pulls left or right, it now swims that way across the water. Hold against it and it slows,
stops and gets dragged back toward your line. Lean the wrong way and it runs off faster
Fish swim under the surface, jump, ride the waves and roll onto their side as they tire
Win the fight and your character lifts the fish out on the line and holds it up before it goes in your
bag
Fish, Bobbers and Bait
Every fish you can catch now looks like its own species, with its own size and markings, including bass,
pike, catfish and sturgeon. Sea and freshwater turtles have their own models too
Your bobber hangs on the line with a hook beneath it, and the hook shows the bait you have on
Five new bobbers. The Gold Bobber, Pencil Float, Night Float (its tip glows after dark),
Cork Float and Duck Bobber. They turn up in fishing treasure, while diving, in treasure maps and in
dumpsters. Equip them in the Appearance tab
Rods and XP
Rods no longer snap at random. They wear down a little with every fish you land, bigger catches wear them
faster, and a bar on the item shows how much life is left
Steel and master rods last much longer than a basic one, and each has its own look
Rods no longer stack in your inventory
Fishing XP is doubled to match the longer catch, and harder fights pay more
Catch streak. Every fish you land in a row adds bonus XP, up to +25% at 10 in a row.
Losing a hooked fish ends the streak. Walking away or reeling in early doesn't
📰 The Daily Globe: City Newspaper
The city now has its own newspaper, written and edited by players. New issues hit the
stands whenever the newsroom publishes one.
First Issue Coming Soon
No issues have been written yet. The stands and front desks will start selling
papers as soon as the first issue is published.
Getting a Copy
Buy the latest issue for $100 at any newspaper stand or vending machine around the city, or at a Daily
Globe front desk (marked on the map). It's taken from your cash, or from your bank if you don't have
enough on you
Missed one? The front desk keeps an archive, so you can buy any earlier issue for the same price
Each paper is an item with its issue number on it, so you can keep, collect or hand them to other
players
Reading
Use the paper to open it as a full broadsheet: front page, news, opinion and letters, the Rumour Mill
gossip column, an agony aunt and the classifieds
Turn pages with the arrows or your keyboard, and zoom out if you prefer a smaller page. Your zoom is
remembered for next time
Unverified rumours carry an "Unconfirmed" stamp, so you know what to take with a pinch of salt
Getting Into Print
Hand in a news story, a letter, a question for the agony aunt, a classified ad ($50) or an anonymous
tip off at any Daily Globe front desk. You can attach photos, including straight from your phone
gallery
Choose to stay anonymous in print if you'd rather not be named
Check on your submissions at the desk, and get a text when yours is accepted, turned down or
printed
🩺 LSMD Medical MDT 2.0
The Medical MDT has been rebuilt from scratch with a new desktop style look and a lot
more tools. Medics still open it with F6 in game.
🏠 Home
Dispatch list looks better and now shows department and certifications (can be
toggled)
Call history is clearer and neater, including for historical calls. Calls now show the
medics responding to them, and closed calls keep listing everyone who responded
New: clock in from anywhere and set your unit status (10-8, 10-7, A-1) from the
taskbar. You still have to clock out at a hospital
Bulletins. Lieutenant+ can post, edit and remove announcements, with an optional expiry
date
Weekly News pulled straight from the LSMD Discord. Posts that mention you are
highlighted
Department stats: medics on duty and total revives since the last restart
📋 Patient Records
Search patients by name, or pull a patient up from the ID card they've shown you
Records are structured by section: Reason for Visit, Symptoms, Prior Conditions, Drug Use, Diagnosis and
Treatment
Prescriptions (Painkillers, Ketamine) with instructions and an end date. Surgeon+
approve them and mark them as issued
ID photos. Lieutenant+ can take a new ID photo of a patient who's with them
A Records Log shows who wrote, approved or issued what
🚫 DNR
Live map of every active area DNR. Place one, resize it, edit it or lift it straight
from the map
List of patient DNRs with the reason, who placed it and how long is left
👥 Staff
Full roster with search, filters, sorting and on duty status
Profiles for each medic: overview, activity, personnel record, leave, certifications,
linked Discord and history
Activity tracking: shifts (with where they clocked in and out), revives and last seen,
with stats over 7, 30 or 90 days or a custom range
New in game: LT+ can set LOA, award and revoke FTO and Angel-1 certifications, and
issue and track points, all of which used to be handled outside the game
Hire, promote, demote, change callsign and department (EMS, Fire, SAR), dismiss, or retire yourself
Staff Log of every personnel change
🎨 Personalisation and Browser MDT
Light and dark mode, a choice of wallpapers, adjustable glass tint and blur, icon colour themes
(including a custom colour) and taskbar magnification
Browser MDT. Lieutenant+ can use the MDT in a web browser by signing in with Discord,
so they can manage staff, records, news and DNRs while away from the game
Fixes and Extras
A failed patient photo upload no longer leaves the patient with a broken photo
Weekly News authors who aren't on the roster now show their Discord avatar
Bulletins from someone who has since left LSMD no longer show a wrong medic rank
Patient details and prescriptions are available sooner after a server restart
Pink Pillbox Hill livery. Six EMS vehicles now have a pink Pillbox Hill livery to
choose from, including the EMS Buffalo and Scout
🔊 Speakers Rebuilt
Speakers for Royal VIPs have been rebuilt from the ground up. Everything you already use
still works, plus a lot more.
Your Own Volume Limit, for Everyone
/speakervolume sets the maximum volume you hear from any speaker, and
it's not just for VIPs. Use /speakervolume 50 to cap everything at 50%, or
/speakervolume off to remove the limit. It only affects you, and it's saved.
Still the Same
The four speakers: Retro, Vibe, Beat and Blast, bought from the speaker shop. Up to 3
out at once
Place them, rename them, and make them public so anyone can play music on them
Pick up and carry a speaker while it plays, and drop it with X
Play YouTube videos and playlists, queue songs, pause, skip, and change volume and range
Speaker groups, speakers on cars, your play history and favourites, /safetypreference and
streamer mode
A Brand New Music Remote
The old pop up menus are gone, replaced by a custom built speaker app. Open it from the speaker
(third eye) or from your vehicle controls.
Now Playing: the song's thumbnail, title and channel, a live progress bar, and play,
pause and skip. Click anywhere on the progress bar to jump to that point
Queue: drag songs to reorder (or use the arrows), play one now, remove one, or clear the
lot. Paste a link to play now or add it to the queue
Settings: volume and range, rename, public or private, sound filters, speaker groups
and your own volume limit, all on one page
Clear icons, tooltips on every button, and a "view only" badge on speakers you can't control
Resize the panel and it's remembered. Left Alt switches between using the panel and moving
around
Works properly on the newest FiveM versions: dragging songs, clicking the progress bar and tooltips all
work at any panel size
Playlists and Radio
Save your own playlists, or import a whole YouTube playlist in one go. Keep them private or make them
public
Share playlists with codes that let friends listen, add songs, or edit, and browse everyone's public
playlists
22 live radio stations, including BBC Radio 1, 1 Dance, 1 Anthems, 1Xtra, 2, 3, 4, 5
Live and 6 Music, plus Capital, Kiss, Kerrang!, Heart, Smooth, Radio X, talkSPORT and more
Sync, Groups and Cars
Better sync: everyone nearby hears the same moment of the song
Volume shows in percent. Anything over 100% is marked as a boost, and each speaker type has its own
range
Blocked songs. A song keeps playing as long as someone nearby can play it. It's only
skipped when nobody can, and after 3 unplayable songs in a row the speaker stops and clears its queue
Control a whole group from anywhere with its access code (/speakergroup), even if you're
not a VIP. Each speaker keeps its own volume and range
The car's speaker is now part of the vehicle controls (F7). Attach a speaker to a car with
the third eye, and take it off straight into your hands without the music stopping
Speakers on cars you don't own are temporary and are lost when the car goes
Speakers inside apartments and other instances can't be heard from outside
🚓 Police and Emergency Services
🚪 Battering Ram
Officers can now force their way through locked doors.
Officers of rank 3 and above can buy a battering ram from the police armoury
Use the ram from your inventory to carry it, aim at a locked door and choose Swing battering
ram. Use it again to put it away. It's also put away if you get in a vehicle, draw a weapon,
get knocked over or go down
Three solid hits and the door bursts open, left hanging off its hinges
For 10 minutes the door can't be closed, locked or picked, and everyone sees it busted open, including
anyone who arrives later
🎛️ Stream Deck: TETRA Radio
The STRP Commands Stream Deck plugin now controls the TETRA radio, including dual watch.
TETRA Dial shows your main and watched talkgroups and their volumes. Turn to change
channel, hold and turn for volume, push to switch channels, hold to power the radio. Tap the touch strip to
swap channels, or hold it for dual watch
TETRA Radio keys: power, swap, dual watch, channel and volume for either channel, set a
talkgroup, open the handset, Ask Control, and answer or dismiss radio prompts (Man Down, zone switches,
private calls)
TETRA Panic key: hold to raise your emergency alarm, hold again to clear it. It flashes
while your alarm is active, and when a unit on your channels raises one
Keys light up when someone is transmitting on your main or watched channel
The keybind list's Emergency entry now points at the TETRA emergency button
🚨 Stream Deck: Sirens
A new Siren key for emergency lights and sirens, in standard emergency vehicles and ELS
cars.
Lights on and off, Siren Tone to step to the next tone, and
Set Tone to jump straight to tone 1 to 4 (press again to silence)
Siren Off silences the sirens and leaves your lights on. Manual and
Air Horn sound while held. Secondary Siren starts the second siren
Multi does it all on one key: tap for the next tone, hold to toggle the lights, double
tap for siren off
Keys flash red and blue while your lights or sirens are on and stay in sync with your keyboard binds.
When a press can't do anything, the key says why
Keys only work from the driver's seat. Manual, Air Horn and Secondary Siren need a standard emergency
vehicle
Fixes
Personal lockers. An officer's personal locker could open as an empty, oversized locker
shared by everyone. It now always opens with your own items at its normal size
Sirens stop when you get out. Some vehicles, such as unmarked cars, kept their sirens
going after the driver got out. Getting out of any vehicle now switches its sirens off
🔫 Weapons
Krosswell V5-A3
A new SMG with a retractable stock, a railed handguard and its own set of attachments.
Where to get it. It's a rare find on the Surplus Shelf in Dark World, so check
your roll after every restart. Its frame, receiver and suppressor finishes and the slide in stock turn up
there too
Frame and receiver. Paint the grip and handguard, the receiver, or both, in coyote tan,
OD green, red, blue, white or orange, plus gold and platinum plating. Go two tone, solid, or mix two
Suppressors. The standard suppressor, or one in any of the eight finishes
Stock. Slide the stock in for a shorter gun
Magazines. A 40 round extended mag and a 60 round drum
The regular Red Dot Sight, Holographic Sight and Tactical Flashlight all fit, and every attachment shows
when it's slung on your back
KX-PDW Attachments
Where to get them. The frames, gold and platinum plating, stocks and suppressors turn
up on the Surplus Shelf in Dark World
Frames. Paint the lower frame coyote tan, OD green, red, blue, white or orange. Gold and
platinum plating cover the whole housing in polished metal
Suppressors in all eight finishes, to match your frame
Stocks. Fold the stock along the side of the gun, or take it off completely
Magazines. A 45 round extended mag and a 60 round drum
Every attachment shows when it's holstered on your hip, and the gun no longer shimmers at a
distance
All available in arena loadouts. The drum mag and the gold and platinum plating are locked until you
unlock them
V5-SD Frame Finishes
Where to get them. Every paint and plating turns up on the Surplus Shelf in Dark
World
Paints. Matte coyote tan, OD green, red, blue, white or orange, covering the whole gun,
including the stock and the built in suppressor
Plating. Gold and platinum turn the whole gun into polished metal
Each finish shows when it's holstered on your hip. Take it off and the gun goes back to standard
black
All finishes are in arena loadouts, with gold and platinum locked until you unlock them
Weapons on Your Back
They stay put. Holstered guns no longer disappear on their own, and come back after
entering a house, the arena, an event or clearing stuck props
Nothing left lying around. Guns are no longer left floating where you stood after
switching character, logging out or moving between instances
The marker that shows when your gun is pressed against a wall is now a clear red X instead of an empty
box
🗺️ Mapscape: Collaborative Interactive Map
A new web app for making, sharing and working on maps of the city together. Log in with
your Discord account, pick your region and start drawing.
Add pins with icons, colours and notes, plus labels, lines, areas, circles, rectangles and freehand
drawing
Measure distances, ping a spot for everyone on the map, and add comments, checklists and images to any
item
Hoods and postals come from the game, so it's easy to find places and plan around them
Layers. Split things into layers like "Routes", "Safehouses" and "Plan B" and show or
hide each one. Restricted layers are only visible to the people you choose
Share It and Work Live
Send a link, or share with specific people, characters or a whole job, and choose who can view, edit or
manage
Join as one of your RP characters, and other people won't see which Discord account is behind it
History shows what changed and lets you roll back to an earlier version
See your friends' changes as they make them, and who else is viewing. No refreshing or screenshots in
Discord
🎃 Halloween
Pumpkin Hunt
This year's pumpkin hunt is here, with 250 pumpkin spots to find
11 new rewards, including animated pets and some weapons
A new Hunt Token gives you an advantage in this year's purge
Smash pumpkins with a new animation, particles and sound
Spooky Houses and Treats
House robberies. From 12 October to 1 November, the houses you break into are decorated
for Halloween: carved pumpkins, candles, cauldrons, skulls, spiders, hanging bats and the occasional
skeleton, and in rare cases a ghost. They're just for show and can't be stolen
Burgershot has a Halloween menu
💻 HackNet and Syndicate Ops
Tier 3 Leads
HackNet's elite Tier 3 board is open for Syndicate Ops.
The leader needs The Syndicate talent, every operator needs Ghost clearance, and the Field Operative
needs a Field Terminal Mk III
Tier 3 leads cost more data, run on a clock of about 13 to 17 minutes and pay each operator 25,500 to
56,700 dirty money, depending on the lead
After a Tier 3 op, win or lose, everyone who ran it waits 60 minutes before their next op. Handing the
leader role to someone else doesn't skip it, and the wait carries over a server restart
Ops won't start and leads won't sell when a server restart would cut the op short
A leader can no longer buy a lead they don't have the talent or clearance to run
⛏️ Mining and Grape Picking
Mining: New Swings and Pickaxes
Your character raises the pickaxe over their head with both hands and brings it down, with a swing that
matches what you're mining: the ground, a boulder or a rock wall
The dust kicks up the moment the pick hits, right where it lands
Your character steps into position and faces the rock before swinging, walking up first if you're too
far away
The Steel and Diamond pickaxes have new looks to match their tiers
Grape Picking: Vine Snip
Picking grapes now uses the Vine Snip minigame. Grapes ripen on the bunch one after another: snip them
while they glow ripe and leave the green and spoiled ones alone
Your Gathering talents still help, with a longer ripe window, faster rounds or extra rounds depending on
what you've unlocked
You pick standing at the vine instead of kneeling, reaching up for grapes near the top and at chest
height for lower ones. Snip a bad grape and your hand stops short and pulls back
🚗 Vehicles and Impound
Ubermacht Vorstand GTS now seats four
Havoc Tantrum. Driving it into a building no longer leaves the interior empty
Obey 9F Sport. Bullets now go through the rear window into the cabin instead of stopping
at the glass
LS Customs liveries. Livery names were off by one, so picking a livery could fit the one
next to it. Every option now applies the livery it's named after, department only liveries are locked to
the right options, and the extra empty option at the end of some lists is gone
Clearer impound errors. A failed release now tells you why: your bank declined it (with
the reason), you have no bank account, the vehicle is no longer in the impound, or you're too far from the
lot
VIPs can release impounded vehicles from any garage again, and /closeall now closes a stuck
impound menu
🏠 Housing and Loading Screen
Housing
Knock on your neighbours. Tenants in apartment blocks and rental warehouses can now knock
on other units in their own building. Pick the unit you want to knock on. Houses you own or hold a key to
still don't show Knock on Door
Freshly placed furniture now works as soon as it's down, instead of after leaving and coming back
Loading Screen
Event cards now show our custom Discord emojis in their titles
The welcome card shows how many characters you really have (it used to stop at 4), and "Also on this
account" shows your three most recently played other characters plus a "+N" bubble for the rest
Your own leaderboard placing shows up faster
The Gang XP Grinders and Top Crews boards load in the background once the loading screen is up, so
there's less to download while you connect. They match the gang hub, and your character and crew are
still highlighted
⚙️ Stability
Behind the scenes work to keep busy nights smooth and cut down on disconnects.
Performance improvements behind the scenes for busy nights, big crowds and car meets,
to cut down on lag and disconnects
Big crowds. With 30 or more players nearby, holstered weapons on backs are hidden until
the crowd thins out
Back on your radio after reconnecting. Rejoining a busy server now reliably puts you back
on your radio channel, and back in your phone call if you were in one
🐞 Other Changes and Fixes
Turf safes. Trying to open a turf safe while it's locked after a takeover now tells the
crew holding the neighbourhood how many minutes are left. Rival crews still get their usual message.
After switching crews, the neighbourhood safe, its map marker and enemy highlighting no longer stay set to
your old crew
Money laundering. The run van is no longer removed partway through the run
Store robberies. Trying to open a safe without a lockpick no longer leaves you stuck in
the looting animation, and the safe now has its own "Lockpick the safe" prompt
Treasure maps. Buying a map no longer uses up one you were carrying or starts a hunt by
itself
/me now only shows to players within 25 metres of you
Phone and tablet. Photo uploads no longer fail, especially after switching
characters
Pets. Cats have a proper jump with crouch, spring and landing animations, and the Loaf
pose sits on the ground instead of floating
Casino Logistics. Players with an upgraded personal locker can now complete the "Open
your vault storage" tutorial step
Bahama Mamas. The missing lockers are back
HackNet. A monitor placed next to your HackNet computer now shows its Boot up
option straight away, instead of after you leave the property and come back
Turtle Games. A new Turtle Games reward has been added
Staff tools. The activity logs staff use to look into reports are now consistent across
the server, with missing information filled in and records naming the right person