Space Turtles Roleplay

Patch Notes

4.29.0 October 19, 2026

4.29.0 collects everything that has changed since 4.28.0 went live on 29 September 2026. Bartering gets its biggest update yet with Dark World: Dirty Work, fishing has been rebuilt from the cast to the catch, the city gets its own newspaper, and medics get a brand new MDT.

🌑 Dark World: Dirty Work

A major overhaul of bartering. The Dark World tablet app has been rebuilt from the ground up, and crews now have proper group jobs to take on together.

You'll Need the Dark World App
Contracts, group jobs, Shakedowns and the Surplus Shelf all run through the Dark World app on your tablet. It isn't on the App Store, so if you don't have it yet, ask around the city to find out where to get it installed.
Watch the Dirty Work trailer
Dark World: Dirty Work

📦 Contracts

  • Pick your job. Choose one of three offers, each held for 10 minutes, with Rush, Hot and In Demand bonuses that the app explains
  • Real drop offs. Goods are carried over and placed in a car boot or a dumpster at the drop off, and police can search a loaded drop and seize it
  • Nothing locks you in while the drop counts down, so you can fight off police mid drop
  • Streaks and fame. Contract streaks pay up to 25% more, plus a weekly Most Notorious board with titles
  • Laundering contracts are back
  • Shakedowns. New Shakedown contracts: chase down a debtor by car or on foot, wreck his car or corner him, and he pays up
  • Contract history shows every run and what it paid
See the new contract offers
Three contract offers on the table, each with its pay and bonuses
Pick 1 of 3: a fresh hand of offers, held for 10 minutes

👥 Dirty Work Group Jobs

Group jobs for 2 to 4 players, booked from the Dark World app.

  • Smuggling Run. Move the goods past a roadblock and hand them to buyers by plane or boat. When enough police are on, the run is a police run. Otherwise crews can pick a quiet run, with armed reinforcements driving in
  • Stockpile Raid. Hit a guarded stockpile, grab the crates and get them to the middleman
  • Sea Run. Load crates into your boat's hold, cross the water and stack them at the buyer. If the boat sinks, the crates float free and can be picked up again
  • Carry crates on foot and run with them, and drop them with X as real crates on the ground
  • An on screen tracker and a guide arrow show where to go next, and the app shows the group job you're on
  • Up to 10 group jobs a day, with a short cooldown between runs
  • Armoured truck route sales are booked from the app
See the group jobs
A smuggling truck pulling up to a roadblock of barriers across the road
Smuggling Run: through the roadblock
A player searching a crate at a guarded stockpile
Stockpile Raid: search the crates
A buyer and his armed crew on a beach with crates stacked at his feet
Sea Run: hand the crates over to the buyer

🛒 The Surplus Shelf

  • The shelf has its own merchant, found by word of mouth
  • Stock is rolled for each player and rerolls every server restart, so every shelf is different
  • The shelf shows everything it can carry, with locked items greyed out and the reason why: respect this week, group only, sold out or weekly limit
  • Rare finds include the Krosswell V5-A3

🔥 Redzone Showdowns

A new kind of sign-up redzone. There's no capture meter: crews fight over the neighbourhood's turf safe, crack it, and carry the case out to an extraction point. The crew that gets it out takes the neighbourhood.

When Showdowns Happen
Between 16:00 and 23:00 server time, every third sign-up redzone is a Showdown. Every crew is told "A Showdown is forming", and crew leaders sign up their fighters in the crew hub (F6).

Showdown: How It Starts

  • Sign up. Crew leaders have 20 minutes to sign up 3 to 6 fighters. The location stays secret for now
  • Crews are picked the same way as a normal sign-up redzone: two crews attack and defend, and now and then it's a three way fight
  • A lone crew fights four armed defenders at the safe instead, and other crews can still contest it until it's 80% cracked
  • Ready up. Fighters ready up in their crew's circle. A crew needs 70% of its fighters ready within 10 minutes, and at least 2 fighters to stay in
  • The reveal. The location is revealed at the 5 second countdown: Oil, Paleto Forest, Powerplant, Redwood, Roxwood PWR or Arroyo Training

Showdown: Crack the Safe

  • Fighters see the safe, both extraction points and the case on their map
  • Hold the ring around the safe with no rival crew inside it. At least one of your fighters has to be on foot, and downed fighters don't count
  • Hold it alone for 90 seconds to crack it. Your meter fills while you hold it and your rivals' meters drain. With two crews in the ring, every meter freezes
  • The ring shows green while your crew holds it and orange when it's contested

Showdown: Carry the Case Out

  • Once the safe is cracked, the case sits on top of it. Pick it up on foot
  • You can sprint with the case, but you drop it if you go down, get in a vehicle, leave the zone or disconnect
  • A dropped case can be picked up again. If nobody touches it for 3 minutes, it goes back to the safe
  • There are always two extraction points, well away from the safe. Walk into either ring with the case to win
  • Anyone nearby can see the case in the carrier's hand, and players who aren't in the fight are kept out of the zone
  • A downed fighter can be executed after 5 minutes, and is out of the fight once they respawn

Showdown: Winning

  • The neighbourhood. The crew that extracts the case takes the neighbourhood
  • The pot. $50,000 dirty money for every fighter in the fight, counting every crew, paid into the neighbourhood's safe. Two full crews of 6 make a $600,000 pot. Beat a rival crew in a real fight and you get the full pot plus a random Crew Shop item. Win unopposed, or without a real fight, and you get 25% of it
  • XP. 5,000 XP plus 500 for each kill, up to 10,000, plus crew XP for every member of the winning crew
  • Losing crews that downed one of the winners get $10,000 for each of their fighters still in the zone
  • Rollover. If no crew signs up within 20 minutes, the Showdown is called off and the next one won against a rival pays 50% more, stacking up to double
  • If nobody is left fighting in the zone for 10 minutes, it's a draw and nobody gets the pot
See a Showdown
A fighter readying up in his crew circle, with the ready up panel on screen
Ready up in your crew circle
A fighter standing at the safe while the crack meter fills
Crack the safe: hold it with no rival near
The case carrier heading for the extraction point, with the distance on screen
Carry the case out to an extraction point

Tell Us What You Think

We hope you enjoy Dark World: Dirty Work! It's the biggest bartering update we've made, so if you have any feedback, good or bad, be sure to let us know.

  • More to come. If all goes well, we plan to add more group jobs, solo jobs and more in future updates
  • Subject to balancing. Prices, payouts, limits and chances may change as we see how it plays, so don't treat anything here as set in stone

🎣 Fishing: Rebuilt from the Cast to the Catch

The whole catch now plays out in the world, from the cast to holding up what you caught.

New Key: Cast
At the water, press G to get ready to cast. Rebind it under Settings, Key Bindings, FiveM.

Casting

  • Using a rod takes it out, and you carry it over your shoulder as you walk around
  • Aim with the camera, hold left click to wind up and let go
  • A target ring on the water and the bobber's flight path show where it will land, anywhere from 6 to 40 m out. Longer casts give a slightly better chance at the rarer fish in an area, but nothing bites right at your feet
  • Right click steps back: from a bite or a fight to your stance, and from your stance back to carrying the rod

The Bite and the Fight

  • Your bobber floats on the water, nibbles, and gets pulled under when a fish takes the bait. That's when you strike
  • Hold to reel, lean against the fish with A and D when it pulls to the side, and ease off when it runs or the line snaps
  • When a fish pulls left or right, it now swims that way across the water. Hold against it and it slows, stops and gets dragged back toward your line. Lean the wrong way and it runs off faster
  • Fish swim under the surface, jump, ride the waves and roll onto their side as they tire
  • Win the fight and your character lifts the fish out on the line and holds it up before it goes in your bag

Fish, Bobbers and Bait

  • Every fish you can catch now looks like its own species, with its own size and markings, including bass, pike, catfish and sturgeon. Sea and freshwater turtles have their own models too
  • Your bobber hangs on the line with a hook beneath it, and the hook shows the bait you have on
  • Five new bobbers. The Gold Bobber, Pencil Float, Night Float (its tip glows after dark), Cork Float and Duck Bobber. They turn up in fishing treasure, while diving, in treasure maps and in dumpsters. Equip them in the Appearance tab

Rods and XP

  • Rods no longer snap at random. They wear down a little with every fish you land, bigger catches wear them faster, and a bar on the item shows how much life is left
  • Steel and master rods last much longer than a basic one, and each has its own look
  • Rods no longer stack in your inventory
  • Fishing XP is doubled to match the longer catch, and harder fights pay more
  • Catch streak. Every fish you land in a row adds bonus XP, up to +25% at 10 in a row. Losing a hooked fish ends the streak. Walking away or reeling in early doesn't

📰 The Daily Globe: City Newspaper

The city now has its own newspaper, written and edited by players. New issues hit the stands whenever the newsroom publishes one.

First Issue Coming Soon
No issues have been written yet. The stands and front desks will start selling papers as soon as the first issue is published.

Getting a Copy

  • Buy the latest issue for $100 at any newspaper stand or vending machine around the city, or at a Daily Globe front desk (marked on the map). It's taken from your cash, or from your bank if you don't have enough on you
  • Missed one? The front desk keeps an archive, so you can buy any earlier issue for the same price
  • Each paper is an item with its issue number on it, so you can keep, collect or hand them to other players

Reading

  • Use the paper to open it as a full broadsheet: front page, news, opinion and letters, the Rumour Mill gossip column, an agony aunt and the classifieds
  • Turn pages with the arrows or your keyboard, and zoom out if you prefer a smaller page. Your zoom is remembered for next time
  • Unverified rumours carry an "Unconfirmed" stamp, so you know what to take with a pinch of salt

Getting Into Print

  • Hand in a news story, a letter, a question for the agony aunt, a classified ad ($50) or an anonymous tip off at any Daily Globe front desk. You can attach photos, including straight from your phone gallery
  • Choose to stay anonymous in print if you'd rather not be named
  • Check on your submissions at the desk, and get a text when yours is accepted, turned down or printed

🩺 LSMD Medical MDT 2.0

The Medical MDT has been rebuilt from scratch with a new desktop style look and a lot more tools. Medics still open it with F6 in game.

🏠 Home

  • Dispatch list looks better and now shows department and certifications (can be toggled)
  • Call history is clearer and neater, including for historical calls. Calls now show the medics responding to them, and closed calls keep listing everyone who responded
  • New: clock in from anywhere and set your unit status (10-8, 10-7, A-1) from the taskbar. You still have to clock out at a hospital
  • Bulletins. Lieutenant+ can post, edit and remove announcements, with an optional expiry date
  • Weekly News pulled straight from the LSMD Discord. Posts that mention you are highlighted
  • Department stats: medics on duty and total revives since the last restart

📋 Patient Records

  • Search patients by name, or pull a patient up from the ID card they've shown you
  • Records are structured by section: Reason for Visit, Symptoms, Prior Conditions, Drug Use, Diagnosis and Treatment
  • Prescriptions (Painkillers, Ketamine) with instructions and an end date. Surgeon+ approve them and mark them as issued
  • ID photos. Lieutenant+ can take a new ID photo of a patient who's with them
  • A Records Log shows who wrote, approved or issued what

🚫 DNR

  • Live map of every active area DNR. Place one, resize it, edit it or lift it straight from the map
  • List of patient DNRs with the reason, who placed it and how long is left

👥 Staff

  • Full roster with search, filters, sorting and on duty status
  • Profiles for each medic: overview, activity, personnel record, leave, certifications, linked Discord and history
  • Activity tracking: shifts (with where they clocked in and out), revives and last seen, with stats over 7, 30 or 90 days or a custom range
  • New in game: LT+ can set LOA, award and revoke FTO and Angel-1 certifications, and issue and track points, all of which used to be handled outside the game
  • Hire, promote, demote, change callsign and department (EMS, Fire, SAR), dismiss, or retire yourself
  • Staff Log of every personnel change

🎨 Personalisation and Browser MDT

  • Light and dark mode, a choice of wallpapers, adjustable glass tint and blur, icon colour themes (including a custom colour) and taskbar magnification
  • Browser MDT. Lieutenant+ can use the MDT in a web browser by signing in with Discord, so they can manage staff, records, news and DNRs while away from the game

Fixes and Extras

  • A failed patient photo upload no longer leaves the patient with a broken photo
  • Weekly News authors who aren't on the roster now show their Discord avatar
  • Bulletins from someone who has since left LSMD no longer show a wrong medic rank
  • Patient details and prescriptions are available sooner after a server restart
  • Pink Pillbox Hill livery. Six EMS vehicles now have a pink Pillbox Hill livery to choose from, including the EMS Buffalo and Scout

🔊 Speakers Rebuilt

Speakers for Royal VIPs have been rebuilt from the ground up. Everything you already use still works, plus a lot more.

Your Own Volume Limit, for Everyone
/speakervolume sets the maximum volume you hear from any speaker, and it's not just for VIPs. Use /speakervolume 50 to cap everything at 50%, or /speakervolume off to remove the limit. It only affects you, and it's saved.

Still the Same

  • The four speakers: Retro, Vibe, Beat and Blast, bought from the speaker shop. Up to 3 out at once
  • Place them, rename them, and make them public so anyone can play music on them
  • Pick up and carry a speaker while it plays, and drop it with X
  • Play YouTube videos and playlists, queue songs, pause, skip, and change volume and range
  • Speaker groups, speakers on cars, your play history and favourites, /safetypreference and streamer mode

A Brand New Music Remote

The old pop up menus are gone, replaced by a custom built speaker app. Open it from the speaker (third eye) or from your vehicle controls.

  • Now Playing: the song's thumbnail, title and channel, a live progress bar, and play, pause and skip. Click anywhere on the progress bar to jump to that point
  • Queue: drag songs to reorder (or use the arrows), play one now, remove one, or clear the lot. Paste a link to play now or add it to the queue
  • Settings: volume and range, rename, public or private, sound filters, speaker groups and your own volume limit, all on one page
  • Clear icons, tooltips on every button, and a "view only" badge on speakers you can't control
  • Resize the panel and it's remembered. Left Alt switches between using the panel and moving around
  • Works properly on the newest FiveM versions: dragging songs, clicking the progress bar and tooltips all work at any panel size

Playlists and Radio

  • Save your own playlists, or import a whole YouTube playlist in one go. Keep them private or make them public
  • Share playlists with codes that let friends listen, add songs, or edit, and browse everyone's public playlists
  • 22 live radio stations, including BBC Radio 1, 1 Dance, 1 Anthems, 1Xtra, 2, 3, 4, 5 Live and 6 Music, plus Capital, Kiss, Kerrang!, Heart, Smooth, Radio X, talkSPORT and more

Sync, Groups and Cars

  • Better sync: everyone nearby hears the same moment of the song
  • Volume shows in percent. Anything over 100% is marked as a boost, and each speaker type has its own range
  • Blocked songs. A song keeps playing as long as someone nearby can play it. It's only skipped when nobody can, and after 3 unplayable songs in a row the speaker stops and clears its queue
  • Control a whole group from anywhere with its access code (/speakergroup), even if you're not a VIP. Each speaker keeps its own volume and range
  • The car's speaker is now part of the vehicle controls (F7). Attach a speaker to a car with the third eye, and take it off straight into your hands without the music stopping
  • Speakers on cars you don't own are temporary and are lost when the car goes
  • Speakers inside apartments and other instances can't be heard from outside

🚓 Police and Emergency Services

🚪 Battering Ram

Officers can now force their way through locked doors.

  • Officers of rank 3 and above can buy a battering ram from the police armoury
  • Use the ram from your inventory to carry it, aim at a locked door and choose Swing battering ram. Use it again to put it away. It's also put away if you get in a vehicle, draw a weapon, get knocked over or go down
  • Three solid hits and the door bursts open, left hanging off its hinges
  • For 10 minutes the door can't be closed, locked or picked, and everyone sees it busted open, including anyone who arrives later

🎛️ Stream Deck: TETRA Radio

The STRP Commands Stream Deck plugin now controls the TETRA radio, including dual watch.

  • TETRA Dial shows your main and watched talkgroups and their volumes. Turn to change channel, hold and turn for volume, push to switch channels, hold to power the radio. Tap the touch strip to swap channels, or hold it for dual watch
  • TETRA Radio keys: power, swap, dual watch, channel and volume for either channel, set a talkgroup, open the handset, Ask Control, and answer or dismiss radio prompts (Man Down, zone switches, private calls)
  • TETRA Panic key: hold to raise your emergency alarm, hold again to clear it. It flashes while your alarm is active, and when a unit on your channels raises one
  • Keys light up when someone is transmitting on your main or watched channel
  • The keybind list's Emergency entry now points at the TETRA emergency button

🚨 Stream Deck: Sirens

A new Siren key for emergency lights and sirens, in standard emergency vehicles and ELS cars.

  • Lights on and off, Siren Tone to step to the next tone, and Set Tone to jump straight to tone 1 to 4 (press again to silence)
  • Siren Off silences the sirens and leaves your lights on. Manual and Air Horn sound while held. Secondary Siren starts the second siren
  • Multi does it all on one key: tap for the next tone, hold to toggle the lights, double tap for siren off
  • Keys flash red and blue while your lights or sirens are on and stay in sync with your keyboard binds. When a press can't do anything, the key says why
  • Keys only work from the driver's seat. Manual, Air Horn and Secondary Siren need a standard emergency vehicle

Fixes

  • Personal lockers. An officer's personal locker could open as an empty, oversized locker shared by everyone. It now always opens with your own items at its normal size
  • Sirens stop when you get out. Some vehicles, such as unmarked cars, kept their sirens going after the driver got out. Getting out of any vehicle now switches its sirens off

🔫 Weapons

Krosswell V5-A3

A new SMG with a retractable stock, a railed handguard and its own set of attachments.

  • Where to get it. It's a rare find on the Surplus Shelf in Dark World, so check your roll after every restart. Its frame, receiver and suppressor finishes and the slide in stock turn up there too
  • Frame and receiver. Paint the grip and handguard, the receiver, or both, in coyote tan, OD green, red, blue, white or orange, plus gold and platinum plating. Go two tone, solid, or mix two
  • Suppressors. The standard suppressor, or one in any of the eight finishes
  • Stock. Slide the stock in for a shorter gun
  • Magazines. A 40 round extended mag and a 60 round drum
  • The regular Red Dot Sight, Holographic Sight and Tactical Flashlight all fit, and every attachment shows when it's slung on your back

KX-PDW Attachments

  • Where to get them. The frames, gold and platinum plating, stocks and suppressors turn up on the Surplus Shelf in Dark World
  • Frames. Paint the lower frame coyote tan, OD green, red, blue, white or orange. Gold and platinum plating cover the whole housing in polished metal
  • Suppressors in all eight finishes, to match your frame
  • Stocks. Fold the stock along the side of the gun, or take it off completely
  • Magazines. A 45 round extended mag and a 60 round drum
  • Every attachment shows when it's holstered on your hip, and the gun no longer shimmers at a distance
  • All available in arena loadouts. The drum mag and the gold and platinum plating are locked until you unlock them

V5-SD Frame Finishes

  • Where to get them. Every paint and plating turns up on the Surplus Shelf in Dark World
  • Paints. Matte coyote tan, OD green, red, blue, white or orange, covering the whole gun, including the stock and the built in suppressor
  • Plating. Gold and platinum turn the whole gun into polished metal
  • Each finish shows when it's holstered on your hip. Take it off and the gun goes back to standard black
  • All finishes are in arena loadouts, with gold and platinum locked until you unlock them

Weapons on Your Back

  • They stay put. Holstered guns no longer disappear on their own, and come back after entering a house, the arena, an event or clearing stuck props
  • Nothing left lying around. Guns are no longer left floating where you stood after switching character, logging out or moving between instances
  • The marker that shows when your gun is pressed against a wall is now a clear red X instead of an empty box

🗺️ Mapscape: Collaborative Interactive Map

A new web app for making, sharing and working on maps of the city together. Log in with your Discord account, pick your region and start drawing.

Try It Now

Make Your Own Maps

  • Add pins with icons, colours and notes, plus labels, lines, areas, circles, rectangles and freehand drawing
  • Measure distances, ping a spot for everyone on the map, and add comments, checklists and images to any item
  • Hoods and postals come from the game, so it's easy to find places and plan around them
  • Layers. Split things into layers like "Routes", "Safehouses" and "Plan B" and show or hide each one. Restricted layers are only visible to the people you choose

Share It and Work Live

  • Send a link, or share with specific people, characters or a whole job, and choose who can view, edit or manage
  • Join as one of your RP characters, and other people won't see which Discord account is behind it
  • History shows what changed and lets you roll back to an earlier version
  • See your friends' changes as they make them, and who else is viewing. No refreshing or screenshots in Discord

🎃 Halloween

Pumpkin Hunt

  • This year's pumpkin hunt is here, with 250 pumpkin spots to find
  • 11 new rewards, including animated pets and some weapons
  • A new Hunt Token gives you an advantage in this year's purge
  • Smash pumpkins with a new animation, particles and sound

Spooky Houses and Treats

  • House robberies. From 12 October to 1 November, the houses you break into are decorated for Halloween: carved pumpkins, candles, cauldrons, skulls, spiders, hanging bats and the occasional skeleton, and in rare cases a ghost. They're just for show and can't be stolen
  • Burgershot has a Halloween menu

💻 HackNet and Syndicate Ops

Tier 3 Leads

HackNet's elite Tier 3 board is open for Syndicate Ops.

  • The leader needs The Syndicate talent, every operator needs Ghost clearance, and the Field Operative needs a Field Terminal Mk III
  • Tier 3 leads cost more data, run on a clock of about 13 to 17 minutes and pay each operator 25,500 to 56,700 dirty money, depending on the lead
  • After a Tier 3 op, win or lose, everyone who ran it waits 60 minutes before their next op. Handing the leader role to someone else doesn't skip it, and the wait carries over a server restart
  • Ops won't start and leads won't sell when a server restart would cut the op short
  • A leader can no longer buy a lead they don't have the talent or clearance to run

⛏️ Mining and Grape Picking

Mining: New Swings and Pickaxes

  • Your character raises the pickaxe over their head with both hands and brings it down, with a swing that matches what you're mining: the ground, a boulder or a rock wall
  • The dust kicks up the moment the pick hits, right where it lands
  • Your character steps into position and faces the rock before swinging, walking up first if you're too far away
  • The Steel and Diamond pickaxes have new looks to match their tiers

Grape Picking: Vine Snip

  • Picking grapes now uses the Vine Snip minigame. Grapes ripen on the bunch one after another: snip them while they glow ripe and leave the green and spoiled ones alone
  • Your Gathering talents still help, with a longer ripe window, faster rounds or extra rounds depending on what you've unlocked
  • You pick standing at the vine instead of kneeling, reaching up for grapes near the top and at chest height for lower ones. Snip a bad grape and your hand stops short and pulls back

🚗 Vehicles and Impound

  • Ubermacht Vorstand GTS now seats four
  • Havoc Tantrum. Driving it into a building no longer leaves the interior empty
  • Obey 9F Sport. Bullets now go through the rear window into the cabin instead of stopping at the glass
  • LS Customs liveries. Livery names were off by one, so picking a livery could fit the one next to it. Every option now applies the livery it's named after, department only liveries are locked to the right options, and the extra empty option at the end of some lists is gone
  • Clearer impound errors. A failed release now tells you why: your bank declined it (with the reason), you have no bank account, the vehicle is no longer in the impound, or you're too far from the lot
  • VIPs can release impounded vehicles from any garage again, and /closeall now closes a stuck impound menu

🏠 Housing and Loading Screen

Housing

  • Knock on your neighbours. Tenants in apartment blocks and rental warehouses can now knock on other units in their own building. Pick the unit you want to knock on. Houses you own or hold a key to still don't show Knock on Door
  • Freshly placed furniture now works as soon as it's down, instead of after leaving and coming back

Loading Screen

  • Event cards now show our custom Discord emojis in their titles
  • The welcome card shows how many characters you really have (it used to stop at 4), and "Also on this account" shows your three most recently played other characters plus a "+N" bubble for the rest
  • Your own leaderboard placing shows up faster
  • The Gang XP Grinders and Top Crews boards load in the background once the loading screen is up, so there's less to download while you connect. They match the gang hub, and your character and crew are still highlighted

⚙️ Stability

Behind the scenes work to keep busy nights smooth and cut down on disconnects.

  • Performance improvements behind the scenes for busy nights, big crowds and car meets, to cut down on lag and disconnects
  • Big crowds. With 30 or more players nearby, holstered weapons on backs are hidden until the crowd thins out
  • Back on your radio after reconnecting. Rejoining a busy server now reliably puts you back on your radio channel, and back in your phone call if you were in one

🐞 Other Changes and Fixes

  • Turf safes. Trying to open a turf safe while it's locked after a takeover now tells the crew holding the neighbourhood how many minutes are left. Rival crews still get their usual message. After switching crews, the neighbourhood safe, its map marker and enemy highlighting no longer stay set to your old crew
  • Money laundering. The run van is no longer removed partway through the run
  • Store robberies. Trying to open a safe without a lockpick no longer leaves you stuck in the looting animation, and the safe now has its own "Lockpick the safe" prompt
  • Treasure maps. Buying a map no longer uses up one you were carrying or starts a hunt by itself
  • /me now only shows to players within 25 metres of you
  • Phone and tablet. Photo uploads no longer fail, especially after switching characters
  • Pets. Cats have a proper jump with crouch, spring and landing animations, and the Loaf pose sits on the ground instead of floating
  • Casino Logistics. Players with an upgraded personal locker can now complete the "Open your vault storage" tutorial step
  • Bahama Mamas. The missing lockers are back
  • HackNet. A monitor placed next to your HackNet computer now shows its Boot up option straight away, instead of after you leave the property and come back
  • Turtle Games. A new Turtle Games reward has been added
  • Staff tools. The activity logs staff use to look into reports are now consistent across the server, with missing information filled in and records naming the right person