0.16.0 collects everything that has changed since 0.15.0 went live on 5 October 2026. Dark World: Dirty Work comes to EU2 with group jobs for your crew, police get a new Mission Row PD and Sandy Shores station, Sandy Shores Medical Center opens, and the Shooting skills, Medical MDT 2.0 and rebuilt speakers arrive from EU.
π Dark World: Dirty Work
A major overhaul of bartering, now on EU2. The Dark World app has been rebuilt from the ground
up, and crews now have proper group jobs to take on together.
You'll Need the Dark World App
Contracts, group jobs, Shakedowns and the Surplus Shelf all run through the Dark
World app on your tablet. It isn't on the App Store, so if you don't have it yet, ask around the city to
find out where to get it installed.
Watch the Dirty Work trailer
Dark World: Dirty Work
π¦ Contracts
Pick your job. Choose one of three offers, each held for 10 minutes, with Rush, Hot and
In Demand bonuses that the app explains
Real drop offs. Goods are carried over and placed in a car boot or a dumpster at the
drop off, and police can search a loaded drop and seize it
Nothing locks you in while the drop counts down, so you can fight off police mid drop
Streaks and fame. Contract streaks pay up to 25% more, plus a weekly Most Notorious
board with titles
Laundering contracts are back
Shakedowns. New Shakedown contracts: chase down a debtor by car or on foot, wreck his
car or corner him, and he pays up
Contract history shows every run and what it paid
See the new contract offers
Pick 1 of 3: a fresh hand of offers, held for 10 minutes
π₯ Dirty Work Group Jobs
Group jobs for 2 to 4 players, booked from the Dark World app.
Smuggling Run. Move the goods past a roadblock and hand them to buyers by plane or
boat. When enough police are on, the run is a police run. Otherwise crews can pick a quiet run, with armed
reinforcements driving in
Stockpile Raid. Hit a guarded stockpile, grab the crates and get them to the
middleman
Sea Run. Load crates into your boat's hold, cross the water and stack them at the
buyer. If the boat sinks, the crates float free and can be picked up again
Carry crates on foot and run with them, and drop them with X as real crates on the
ground
An on screen tracker and a guide arrow show where to go next, and the app shows the group job you're
on
Up to 10 group jobs a day, with a short cooldown between runs
Armoured truck route sales are booked from the app
Tougher guards. Guards are well armed and hard to put down, and bigger crews face more of them
Crews keep their share. The pay grows with the crew, so a crew of four earns about as much each as a pair
Respect. Every member earns respect and Notoriety for each job, with double respect on a police run
Search the bodies. Guards you take down can be searched for ammo, a little cash and the odd find
See the group jobs
Smuggling Run: through the roadblockStockpile Raid: search the cratesSea Run: hand the crates over to the buyer
π The Surplus Shelf
On EU2 the shelf is sold by the low tier dealer
No custom weapons yet. EU's custom weapons, like the Krosswell V5-A3, its finishes and the KX-PDW attachments, aren't on EU2 because GTAV Enhanced doesn't support custom weapons yet. The shelf and the dealers only sell guns and attachments that work here
Stock is rolled for each player and rerolls every server restart, so every shelf is different
The shelf shows everything it can carry, with locked items greyed out and the reason why: respect this
week, group only, sold out or weekly limit
π₯ Redzone Showdowns
A new kind of sign-up redzone. There's no capture meter: crews fight over the
neighbourhood's turf safe, crack it, and carry the case out to an extraction point. The crew that gets it out
takes the neighbourhood.
When Showdowns Happen
Between 16:00 and 23:00 server time, every third sign-up redzone is a Showdown.
Every crew is told "A Showdown is forming", and crew leaders sign up their fighters in the crew hub
(F6).
Showdown: How It Starts
Sign up. Crew leaders have 20 minutes to sign up 3 to 6 fighters. The location stays
secret for now
Crews are picked the same way as a normal sign-up redzone: two crews attack and defend,
and now and then it's a three way fight
A lone crew fights four armed defenders at the safe instead, and other crews can still
contest it until it's 80% cracked
Ready up. Fighters ready up in their crew's circle. A crew needs 70% of its fighters
ready within 10 minutes, and at least 2 fighters to stay in
The reveal. The location is revealed at the 5 second countdown: Oil, Paleto Forest,
Powerplant, Redwood, Roxwood PWR or Arroyo Training
Showdown: Crack the Safe
Fighters see the safe, both extraction points and the case on their map
Hold the ring around the safe with no rival crew inside it. At least one of your fighters has to be on
foot, and downed fighters don't count
Hold it alone for 90 seconds to crack it. Your meter fills while you hold it and your rivals' meters
drain. With two crews in the ring, every meter freezes
The ring shows green while your crew holds it and orange when it's contested
Showdown: Carry the Case Out
Once the safe is cracked, the case sits on top of it. Pick it up on foot
You can sprint with the case, but you drop it if you go down, get in a vehicle, leave the zone or
disconnect
A dropped case can be picked up again. If nobody touches it for 3 minutes, it goes back to the
safe
There are always two extraction points, well away from the safe. Walk into either ring with the case to
win
Anyone nearby can see the case in the carrier's hand, and players who aren't in the fight are kept out of
the zone
A downed fighter can be executed after 5 minutes, and is out of the fight once they respawn
Showdown: Winning
The neighbourhood. The crew that extracts the case takes the neighbourhood
The pot. $50,000 dirty money for every fighter in the fight, counting every crew,
paid into the neighbourhood's safe. Two full crews of 6 make a $600,000 pot. Beat a rival crew in a real fight and you get the full pot plus a random Crew Shop
item. Win unopposed, or without a real fight, and you get 25% of it
XP. 5,000 XP plus 500 for each kill, up to 10,000, plus crew XP for every member of the
winning crew
Losing crews that downed one of the winners get $10,000 for each of their fighters still
in the zone
Rollover. If no crew signs up within 20 minutes, the Showdown is called off and the next
one won against a rival pays 50% more, stacking up to double
If nobody is left fighting in the zone for 10 minutes, it's a draw and nobody gets the pot
See a Showdown
Ready up in your crew circleCrack the safe: hold it with no rival nearCarry the case out to an extraction point
Tell Us What You Think
We hope you enjoy Dark World: Dirty Work! It's the biggest bartering update we've made, so
if you have any feedback, good or bad, be sure to let us know.
More to come. If all goes well, we plan to add more group jobs, solo jobs and more in
future updates
Subject to balancing. Prices, payouts, limits and chances may change as we see how it
plays, so don't treat anything here as set in stone
π Police and Emergency Services
ποΈ Stream Deck: TETRA Radio
The STRP Commands Stream Deck plugin now controls the TETRA radio, including dual watch.
TETRA Dial shows your main and watched talkgroups and their volumes. Turn to change
channel, hold and turn for volume, push to switch channels, hold to power the radio. Tap the touch strip to
swap channels, or hold it for dual watch
TETRA Radio keys: power, swap, dual watch, channel and volume for either channel, set a
talkgroup, open the handset, Ask Control, and answer or dismiss radio prompts (Man Down, zone switches,
private calls)
TETRA Panic key: hold to raise your emergency alarm, hold again to clear it. It flashes
while your alarm is active, and when a unit on your channels raises one
Keys light up when someone is transmitting on your main or watched channel
The keybind list's Emergency entry now points at the TETRA emergency button
π¨ Stream Deck: Sirens
A new Siren key for emergency lights and sirens, in standard emergency vehicles and ELS
cars.
Lights on and off, Siren Tone to step to the next tone, and
Set Tone to jump straight to tone 1 to 4 (press again to silence)
Siren Off silences the sirens and leaves your lights on. Manual and
Air Horn sound while held. Secondary Siren starts the second siren
Multi does it all on one key: tap for the next tone, hold to toggle the lights, double
tap for siren off
Keys flash red and blue while your lights or sirens are on and stay in sync with your keyboard binds.
When a press can't do anything, the key says why
Keys only work from the driver's seat. Manual, Air Horn and Secondary Siren need a standard emergency
vehicle
π New Mission Row PD
A brand new station with a front desk, armoury, locker room, forensics lab, evidence room, booking, cells and two interrogation rooms
Armoury, attachment bench, forensics supplies, personal lockers and the changing room are all in their new rooms
Evidence labs, fingerprinting and mugshots work in the new station
Police vehicles come out of the new basement garage, and the redeploy point is on the roof next to the helipad
A revive bed has been added at Mission Row PD
β New Sandy Shores Sheriff Station
A front desk, the sheriff's office, a locker room, an armoury and two holding cells
Lockers, the armoury and attachment bench, the changing room, fingerprinting and the redeploy point are all inside
Cuffed suspects held in the cells build up time served, and the station counts for the station lockup achievement
Choosing Sandy at spawn selection now puts officers inside the station
π₯ New Sandy Shores Medical Center
Check in with the doctor at reception and you're treated on one of the 10 ward beds
The medicine cabinet, personal locker, changing room and EMS clock in are all inside the building
The ambulance garage is on the west side, and the patient transfer doctor has moved inside
π EMS and Police Extras
A pink Pillbox Hill livery, and a fourth livery for the EMS Buffalo
Stab wounds now show as stabbed
Medical MDT ID photos now save
The gap in a Pillbox corridor wall is closed
Police personal lockers no longer open empty
Emergency lights: sirens no longer stop when you get out
π― Shooting Skills Come to EU2
The Shooting skill tree and the new weapon handling from EU are now on EU2.
Shooting and Weapon Handling
Shooting talents. Spend points to steady your aim and draw your weapon faster
Tactical stances and leaning. Lean round corners and take up tactical stances while armed
Fair fights. You can't fire through a wall your gun is pressed against, drivers can't shoot from the wheel, and drive-bys follow each weapon's rules
Weapons on your back. Holstered guns show on your character, stay hidden while you are in a vehicle, and are no longer left behind when you switch character or move between instances
No guns while carrying. You can't draw or fire a weapon while carrying something
The Medical MDT has been rebuilt from scratch with a new desktop style look and a lot
more tools. Medics still open it with F6 in game.
π Home
Dispatch list looks better and now shows department and certifications (can be
toggled)
Call history is clearer and neater, including for historical calls. Calls now show the
medics responding to them, and closed calls keep listing everyone who responded
New: clock in from anywhere and set your unit status (10-8, 10-7, A-1) from the
taskbar. You still have to clock out at a hospital
Bulletins. Lieutenant+ can post, edit and remove announcements, with an optional expiry
date
Weekly News pulled straight from the LSMD Discord. Posts that mention you are
highlighted
Department stats: medics on duty and total revives since the last restart
π Patient Records
Search patients by name, or pull a patient up from the ID card they've shown you
Records are structured by section: Reason for Visit, Symptoms, Prior Conditions, Drug Use, Diagnosis and
Treatment
Prescriptions (Painkillers, Ketamine) with instructions and an end date. Surgeon+
approve them and mark them as issued
ID photos. Lieutenant+ can take a new ID photo of a patient who's with them
A Records Log shows who wrote, approved or issued what
π« DNR
Live map of every active area DNR. Place one, resize it, edit it or lift it straight
from the map
List of patient DNRs with the reason, who placed it and how long is left
π₯ Staff
Full roster with search, filters, sorting and on duty status
Profiles for each medic: overview, activity, personnel record, leave, certifications,
linked Discord and history
Activity tracking: shifts (with where they clocked in and out), revives and last seen,
with stats over 7, 30 or 90 days or a custom range
New in game: LT+ can set LOA, award and revoke FTO and Angel-1 certifications, and
issue and track points, all of which used to be handled outside the game
Hire, promote, demote, change callsign and department (EMS, Fire, SAR), dismiss, or retire yourself
Staff Log of every personnel change
π¨ Personalisation and Browser MDT
Light and dark mode, a choice of wallpapers, adjustable glass tint and blur, icon colour themes
(including a custom colour) and taskbar magnification
Browser MDT. Lieutenant+ can use the MDT in a web browser by signing in with Discord,
so they can manage staff, records, news and DNRs while away from the game
Fixes and Extras
A failed patient photo upload no longer leaves the patient with a broken photo
Weekly News authors who aren't on the roster now show their Discord avatar
Bulletins from someone who has since left LSMD no longer show a wrong medic rank
Patient details and prescriptions are available sooner after a server restart
Pink Pillbox Hill livery. Six EMS vehicles now have a pink Pillbox Hill livery to
choose from, including the EMS Buffalo and Scout
πΊοΈ Places
π§ Benny's and Impound: Adam's Apple Blvd
A second Benny's has opened on Adam's Apple Blvd, with customization bays and a parts counter
The city impound and its office are back on Adam's Apple Blvd. Released cars are collected there, and the phone's garage app points to it
The original Benny's on Alta Street also gets the refreshed interior
βοΈ New Great Chaparral Mine
The mine is open again, with new workings dug out past the old tunnel: coal, ore and crystals
A timbered gallery leads down to No.1 Cavern, a big chamber with a raised ledge, crystal alcoves and an old collapse
The North Works open up behind the old tunnel, with a crystal grotto, a long crosscut, a second storage minecart and a few hidden spots that aren't on the map
Mine plan boards at the entrances show where you are
π³ Order Up: Paleto Market Kitchen
Order Up is back: the public order board now lives in the Paleto Market's public kitchen
Two order terminals sit on the prep island, with the live order display on the back wall
The kitchen's griddles, grills, chopping boards and fridge storage cover the whole job
π Speakers Rebuilt
Speakers for Royal VIPs have been rebuilt from the ground up. Everything you already use
still works, plus a lot more.
Your Own Volume Limit, for Everyone
/speakervolume sets the maximum volume you hear from any speaker, and
it's not just for VIPs. Use /speakervolume 50 to cap everything at 50%, or
/speakervolume off to remove the limit. It only affects you, and it's saved.
Still the Same
The four speakers: Retro, Vibe, Beat and Blast, bought from the speaker shop. Up to 3
out at once
Place them, rename them, and make them public so anyone can play music on them
Pick up and carry a speaker while it plays, and drop it with X
Play YouTube videos and playlists, queue songs, pause, skip, and change volume and range
Speaker groups, speakers on cars, your play history and favourites, /safetypreference and
streamer mode
A Brand New Music Remote
The old pop up menus are gone, replaced by a custom built speaker app. Open it from the speaker
(third eye) or from your vehicle controls.
Now Playing: the song's thumbnail, title and channel, a live progress bar, and play,
pause and skip. Click anywhere on the progress bar to jump to that point
Queue: drag songs to reorder (or use the arrows), play one now, remove one, or clear the
lot. Paste a link to play now or add it to the queue
Settings: volume and range, rename, public or private, sound filters, speaker groups
and your own volume limit, all on one page
Clear icons, tooltips on every button, and a "view only" badge on speakers you can't control
Resize the panel and it's remembered. Left Alt switches between using the panel and moving
around
Works properly on the newest FiveM versions: dragging songs, clicking the progress bar and tooltips all
work at any panel size
Playlists and Radio
Save your own playlists, or import a whole YouTube playlist in one go. Keep them private or make them
public
Share playlists with codes that let friends listen, add songs, or edit, and browse everyone's public
playlists
22 live radio stations, including BBC Radio 1, 1 Dance, 1 Anthems, 1Xtra, 2, 3, 4, 5
Live and 6 Music, plus Capital, Kiss, Kerrang!, Heart, Smooth, Radio X, talkSPORT and more
Sync, Groups and Cars
Better sync: everyone nearby hears the same moment of the song
Volume shows in percent. Anything over 100% is marked as a boost, and each speaker type has its own
range
Blocked songs. A song keeps playing as long as someone nearby can play it. It's only
skipped when nobody can, and after 3 unplayable songs in a row the speaker stops and clears its queue
Control a whole group from anywhere with its access code (/speakergroup), even if you're
not a VIP. Each speaker keeps its own volume and range
The car's speaker is now part of the vehicle controls (F7). Attach a speaker to a car with
the third eye, and take it off straight into your hands without the music stopping
Speakers on cars you don't own are temporary and are lost when the car goes
Speakers inside apartments and other instances can't be heard from outside
πΊοΈ Mapscape: Collaborative Interactive Map
A new web app for making, sharing and working on maps of the city together. Log in with
your Discord account, pick your region and start drawing.
Add pins with icons, colours and notes, plus labels, lines, areas, circles, rectangles and freehand
drawing
Measure distances, ping a spot for everyone on the map, and add comments, checklists and images to any
item
Hoods and postals come from the game, so it's easy to find places and plan around them
Layers. Split things into layers like "Routes", "Safehouses" and "Plan B" and show or
hide each one. Restricted layers are only visible to the people you choose
Share It and Work Live
Send a link, or share with specific people, characters or a whole job, and choose who can view, edit or
manage
Join as one of your RP characters, and other people won't see which Discord account is behind it
History shows what changed and lets you roll back to an earlier version
See your friends' changes as they make them, and who else is viewing. No refreshing or screenshots in
Discord
π» HackNet and Syndicate Ops
Tier 3 Leads
HackNet's elite Tier 3 board is open for Syndicate Ops.
The leader needs The Syndicate talent, every operator needs Ghost clearance, and the Field Operative
needs a Field Terminal Mk III
Tier 3 leads cost more data, run on a clock of about 13 to 17 minutes and pay each operator 25,500 to
56,700 dirty money, depending on the lead
After a Tier 3 op, win or lose, everyone who ran it waits 60 minutes before their next op. Handing the
leader role to someone else doesn't skip it, and the wait carries over a server restart
Ops won't start and leads won't sell when a server restart would cut the op short
A leader can no longer buy a lead they don't have the talent or clearance to run
HackNet Extras
Jobs end if you leave the machine
A monitor placed next to your HackNet computer shows its Boot up option straight away
π Housing and Loading Screen
Housing
Knock on your neighbours. Tenants in apartment blocks and rental warehouses can now knock
on other units in their own building. Pick the unit you want to knock on. Houses you own or hold a key to
still don't show Knock on Door
Freshly placed furniture now works as soon as it's down, instead of after leaving and coming back
Loading Screen
Event cards now show our custom Discord emojis in their titles
The welcome card shows how many characters you really have (it used to stop at 4), and "Also on this
account" shows your three most recently played other characters plus a "+N" bubble for the rest
Your own leaderboard placing shows up faster
The Gang XP Grinders and Top Crews boards load in the background once the loading screen is up, so
there's less to download while you connect. They match the gang hub, and your character and crew are
still highlighted
π Vehicles and Impound
Vehicles and Impound
LS Customs liveries. Every livery option now applies the livery it names
Clearer impound errors. A failed release now tells you why
Job garages. Vehicles that only appeared for you are cleaned up
π± Phone, Apps and Fishing
Phone and Apps
Shellspace. Forgot your password? If your character created the account, set a new one from the sign-in screen with Forgot your password?
Photos. Copy a photo's link, and the selfie camera works properly in vehicles
Fishing
Sharks and other big catches are fixed
Fish swim sideways when they pull
Fishing in the Vespucci Canals is fixed
βοΈ Stability
Behind the scenes work to keep busy nights smooth and cut down on disconnects.
Smoother Busy Nights
Less network traffic in busy areas, lighter radio updates, and less load when groups disband
Smoother connecting after busy nights
Radio. Rejoining a busy server puts you back on your radio channel
Housing. Lighter property timers
π Other Changes and Fixes
Fixes
Money laundering. The run van is no longer removed partway through the run
Trucking. Returning your truck ends the delivery
Market stalls. Prices outside the limits are refused
Treasure maps. Buying a map no longer uses one you were carrying
Turf safes. See how long the takeover lock has left
Spawn selector. Hospital spawn points are fixed, and the camera is cleaned up after you spawn in
Shops. The Blank USB is no longer sold
Casino Logistics. Upgraded lockers no longer get stuck on the locker tutorial steps
/me now only reaches players nearby
Speakers. The music remote works on the newest FiveM versions, and songs are only skipped when nobody can play them
Test server. A 24/7 Enhanced test server is now running
Staff tools. The activity logs staff use to look into reports are now consistent across the server