Space Turtles Roleplay Enhanced

Patch Notes

0.16.1 October 20, 2026

0.16.1 collects everything that has changed since 0.16.0 went live on 19 October 2026. The phone picks up blocking, hidden caller ID and money requests, Dark World gets its first round of changes since Dirty Work arrived, housing gets a big round of fixes, and medics and police get ready-made uniforms.

πŸ“± Phone

🚫 Block Numbers

Block anyone who's bothering you, from their contact, your chat with them, or the details of a recent call.

  • Blocked numbers can't call or text you, send you photos, locations, money or payment requests, or add you to a group chat
  • They're told it couldn't be delivered and that you may have blocked them
  • Their calls never show up in your recent calls, and getting a new number doesn't get them around your block
  • See, add and unblock numbers in Settings β€Ί Privacy β€Ί Blocked numbers. You can type in any number to block it

πŸ•ΆοΈ Hide My Number

  • Turn on Hide my number in Settings β€Ί Privacy, and the people you call see No Caller ID. Your keypad reminds you while it's on
  • They can't call it back or save it from their recent calls
  • Businesses always see your number so they can ring you back, and your call screen reminds you when you call one
  • Turn on Silence No Caller ID calls and hidden numbers can't ring you at all

πŸ’Έ Request Money in Messages

  • Tap the $ button in a chat and switch to Request
  • They get a request they can Pay or Decline, and you can cancel it while it's waiting
  • You both see whether it's waiting, paid, declined or cancelled as it happens, and a request can only ever be paid once

πŸ”’ Custom Phone Numbers Work Again

  • The custom phone number item from the store changes the number on your phone again. Pick any free 7 digit number, like 555-0123. The dash is optional, and numbers can't start with 0 or 1
  • Your new number shows straight away, with no need to relog
  • Your messages, call history, group chats and sent group invites come with you, and anyone with your old number saved now has the new one
  • If the number is taken or already yours, or the change fails for any reason, you keep your item

πŸ”§ Phone Fixes

  • Losing your phone ends your call. If your phone or tablet is taken, dropped or confiscated while you're using it, it closes and any call you're on ends. Removing someone's comms now takes their tablet too and hangs up their call
  • Business call-backs work again. When a business rings you back from the mainframe after you've placed an order, the call goes through
  • Your number and photos show up again. Character select shows each character's phone number, the property auction photo picker shows your gallery, and you get a text when your car sells at TBM
  • Blue photos explained. If you're on a version of FiveM where photos and videos come out blue, the camera now tells you so. FiveM is working on an update to fix it
  • Phone Link. Payments and money requests no longer show up as blank messages on a paired desktop

πŸŒ‘ Dark World

The first round of changes since Dirty Work went live, shaped by what crews ran into in the first days.

Arrests Cost Less, and Warn You First
An arrest now takes at most 250 respect, down from 500. If it would drop you below your tier, you keep your tier this time and get a warning instead.

πŸ—ΊοΈ New Group Job Locations

Group job locations have been reworked so none of them sit next to player homes, gang hideouts or turf safes, where guards were catching bystanders in the fighting.

  • Five new Stockpile Raid sites: the airport cargo hangar, the grain silos off Route 68, the Grand Senora dish array, the Paleto Bay farm and the Ron Alternates wind farm
  • New Smuggling Run pickups at the Terminal docks, La Fuente Blanca, Union Grain and the YouTool car park in Sandy Shores, and new boat handoffs on the north shore of the Alamo Sea, off the Paleto Bay farm beach, at Procopio Beach and below Mount Gordo
  • A new middleman drop at the Humane Labs car park, and the Harmony middleman no longer stands in the garage doorway
  • 12 paid group jobs a day, up from 10

βš”οΈ Group Jobs

  • Guards fight back. Guards now spot and fight any crew member they can see instead of standing idle
  • Reinforcements drive in. Stockpile Raid waves and reinforcements now arrive by car from a few hundred metres out, shown as red blips on the map, instead of appearing on top of your crew
  • Smuggling Run ambushes only happen once the truck is out on the road, never in the pickup car park
  • Abandon a job. The leader can abandon a quiet mode job that is already underway from the Dark World app. Nobody is paid, anything picked up is lost and the cooldown still applies. Police mode jobs can't be abandoned
  • Sunk trucks. A Smuggling Run truck that ends up in deep water ends the run instead of leaving the crew waiting out the timer
  • Driving away from a Smuggling Run handoff and coming back no longer sends the waves again
  • Sea Run arrow. The arrow now leads to crates spilled from a sunk boat first, then the islands, then the buyer, and says "Dropped crate", "Next island" or "Buyer" for where it's pointing
  • No more random failed runs. Smuggling Runs, Sea Runs and Shakedowns no longer fail because the game briefly showed a vehicle or the debtor in the wrong place

πŸ“¦ Contracts and Arrests

  • Boot and dumpster drops are clearer. The job tracker says it's a boot or dumpster drop the whole way there, you're told on arrival that there's no contact this time, and for the last 200m the arrow at the top of the screen points straight at the car, dumpster or contact
  • Contract tracker only ticks off what you can hand over. Items in too poor a condition (or of the wrong grade) are no longer ticked off, so if an item isn't ticked, it won't be accepted yet
  • No more instant Shakedown fails the moment the debtor appears
  • Smaller arrest penalty of at most 250 respect, about three quiet group jobs to earn back
  • Tier warning. If an arrest would drop you below your tier, you only lose respect down to the tier line and get a warning. Get arrested again before you earn 250 respect back and you drop a tier. The warning comes back once you're 250 above the line again

🚚 Armoured Truck and Redzones

  • The armoured truck's trunk stays shut until the weld is finished, and tells you if the safe has already been emptied
  • Armoured trucks are no longer written off mid-heist, and the chop shop says when a truck has been written off instead of "already chopped"
  • A redzone sign-up nobody enters now closes after 30 minutes, and a new one opens shortly after at a different redzone where possible

🏠 Housing

🏒 Enter Every Unit You Own From the Door

  • If you own more than one unit in the same building, the door now lists each of them ("My unit HT-1234"). Pick one to enter it, manage it or hand out its keys
  • Losing one of your units in a building no longer hides your other unit there
  • The floating furniture IDs from /furnitureids now switch off when you leave the property

πŸ”‘ Keys and Visitors

  • Removing keys at the door works again. It used to act on the first key you'd opened that session, so removing someone could fail or take the wrong person's key
  • Extra keys no longer show up twice, and losing a key to one unit no longer takes away your key to another
  • When a Tebex property is refunded, the previous owner's keyholders lose access too
  • If an interior is slow to load when you're let in, you're returned to the door instead of a black screen, and being kicked or moved out fully clears the visit

πŸ›‹οΈ Interior, Garage, Furniture and Storage

  • Realtor edits no longer reset the interior you chose for your home
  • A property garage that gets moved works at its new spot straight away
  • Walk-in furniture no longer doubles up when the property updates while you're inside
  • Housing Storage now holds 1,500 items instead of 1,000
  • Deleted properties no longer come back after a restart, and refreshing houses before your homes have loaded no longer hides them
  • Detectives with no department no longer break the building access logs

πŸš‘ Emergency Services and Businesses

πŸ‘” Ready-Made Uniforms

Medics and police can put on a complete uniform in one click from the Outfits tab at their job changing rooms, matching the uniforms used on EU.

  • LSMD: EMT, Paramedic, ACP, Doctor, Surgeon, Surgeon Alternative, Lieutenant, SAR and Weekend uniforms
  • LSPD and BSCO: Cadet, Cadet (Phase 4), POβž”CPL, SGTβž”SSGT, LT+ and Raid uniforms
  • Male and female versions of each, unlocked by rank, and the missing EMS and police pieces (including the LSMD badges) are now in stock
  • Go Postal depots now sell the Go Postal and Post Op courier uniforms

πŸ”§ Fixes

  • MDT phone searches now find numbers typed with the dash, the way the phone shows them, and respond faster
  • Call duty ends when you log out. Workers who logged out to character select stayed counted as on duty, so customers were sent to a line nobody answered. Logging out now ends your call duty and any call you're in, and turning duty on while your business's Calls channel is closed switches it straight back off