Space Turtles Roleplay Enhanced

Patch Notes

0.14.0 Coming soon

0.14.0 collects everything that has changed on the Enhanced server since 0.13.0 released on 10 September 2026. A lot of it has already been on the server for a few days, so some of this may look familiar.

πŸ“± Phone

Messages gets group chats, photos, locations and payments, and Notes and the Clock app have both been rebuilt.

Group Chats
Start a group from Messages, name it and add up to 15 people. Groups sit in the same list as your normal chats.

Group Chats

  • Start a group from Messages, give it a name and add people by searching your contacts or typing a number. Groups can hold up to 15 people, and everyone in a group can see each other's numbers
  • Anyone in a group can add people. If you both have each other saved, they join straight away. Otherwise they get an invite that says who sent it, how many people are in the group, and whether the sender is in their contacts
  • Invites can be accepted or declined, with a few seconds to undo a decline. The person who sent an invite, or an admin, can withdraw it
  • Admins. Whoever creates a group is its admin. Admins can rename the group, set or remove a group photo, remove members and make others admin
  • Anyone can leave at any time. Once you leave or decline, nobody can add you back to that group for 10 minutes. If the last admin leaves, the longest standing member takes over
  • Members see new messages, joins, leaves and changes live, and anyone removed is told straight away

Sending Photos

  • Send a photo from your gallery into any chat or group from the new photo button in a conversation
  • Or open a photo in the Photos app and tap Send in Messages to pick a chat or contact. You get a few seconds to undo before it sends
  • Only photos in your own gallery can be sent

Share Your Location

  • Tap the pin beside the message box to send where you are. It names the place you are about to share before anything is sent
  • The message shows a map of the spot with the street and postal underneath, and tapping it drops a waypoint. This works in groups too
  • The conversation list shows the street on the row, so you can tell one shared location from another without opening every thread
  • It is a snapshot of where you were when you pressed send, not live tracking

Send Money from a Conversation

Tap the dollar button beside the message box, enter an amount, and the money moves from your bank to theirs. Both of you get a receipt on the thread.

  • The recipient is always the conversation itself, never a number you type, so there is no way to send to a stranger by mistake
  • The amount groups as you type, and a pasted amount with pennies is refused rather than quietly turned into a much bigger number
  • The confirmation names who you are paying, shows your balance afterwards, and warns you when the number is not in your contacts
  • The send button spells it out, for example "Send $5,000 to Marco", and ignores presses for a moment after it appears so a double tap can't send by accident
  • You can only send what is in your bank, and the transfer is checked again as it happens

Notes

  • Keep as many separate notes as you like, each with its own title, in a list that previews what is inside. Pin the ones you want at the top
  • Labels. Give a note a label to group it, then tap a label above the list to see only those notes. Each label gets its own colour. Rename a label everywhere at once or clear it, and clearing a label never deletes a note
  • Search looks through the whole of every note, not just the opening line
  • Notes save as you write, and the app tells you plainly if a save didn't go through. Long notes show how much room is left

Clock: Alarms and Timers

  • The Clock app now has four tabs: Alarms, Clock, Timer and Stopwatch
  • Alarms run on the city clock, each with its own label, and show how long until they go off in real minutes. They can repeat every city day or go off once, and they ring even with the app closed and your phone away
  • Timers count real time. Run several at once, each with a label, set by hand or from a preset, and pause, resume or cancel them
  • Alarms and finished timers ring for a few seconds instead of a single notification sound. Picking your phone up stops the ringing

Fixes

  • TriFold folding. The inner screen reads as one seamless screen across all three panels, with no dark strips at the hinges. Panels have real backs as they turn, light and shadow follow them, and the hinges settle flat instead of bouncing
  • The screen stays on throughout the fold. The inner screen lights up with your wallpaper as it opens, and the cover screen wakes as it comes round to face you
  • Folding panels now carry the same bezel and rounded corners as the phone and tablet
  • Lawyer app. Fixed the app opening to a blank screen. You can request a lawyer, see your requests, and sign up or sign off as a lawyer again

🐚 Shellspace

Saved Sign-Ins

  • Once you sign in with your password, that account is saved on your phone and one tap signs you back in
  • Each character keeps their own list, and a shared account only needs saving once by each person
  • Remove an account from the list any time with the cross beside it
  • Changing an account's password stops every saved sign-in for it and signs everyone else out straight away. Whoever changed it stays signed in

The Reef Updates Live

  • Turt and comment counts change as people react, without switching tabs and back
  • A shell someone deletes disappears from your feed
  • New shells posted while you read wait behind a button at the top, so nothing jumps around mid scroll

Fixes

  • The Profile button at the bottom of Shellspace opens your profile again
  • Log in, notifications and sign out now share the logo's row instead of taking up a row of their own
  • The Message and Block buttons on someone's profile no longer touch the first shell in their feed

πŸ›‘οΈ Crew Hub

Interactive Turf Map

The Map tab in the crew hub (F6) has been rebuilt. It loads faster, never shows blank squares while you pan, and you can click turfs to act on them.

  • Every turf shows in its controlling crew's colour, with crests and names appearing as you zoom in. Your turfs, hot hoods and redzones each have their own borders, and a live redzone fight shows in red
  • Highlight buttons for your turfs, hostile turfs, hot hoods and redzones fade everything else back
  • A marker shows where you are, with a "Find me" button to jump to it
  • Click a turf to see who controls it, your crew's influence, whether it's hostile, any hot hood bonus and redzone status. From there you can set a waypoint, open the turf on the Turfs page, or open the Redzones page
  • If your map is set to dark mode, the hub map uses it too

Search and Filters on All Turfs

  • Search by turf name or by crew. Typing a crew name finds every turf it controls, holds influence in, or has flagged hostile
  • Filter to Unclaimed, Contested or Buffed turfs, each showing how many turfs it would leave
  • Sort A to Z, by most contested, or by your crew's influence
  • Press / to jump to the search and Escape to clear it. The search bar stays at the top while you scroll

Cleaner Redzone Fight Panels

  • Fight panels take up about half the space: rules, pot and buttons on the left, every crew in a compact table on the right
  • During sign-up each crew shows how many fighters have accepted and how many more it needs. While crews ready up you can see who is still waiting, and during a contest the crew holding the zone shows as Holding
  • Live fights show each crew's capture progress, closest to taking the zone at the top. Your own crew is highlighted in your crew colour

Home Page Without a Crew

  • Invites sit in a compact strip at the top with Accept and Deny, next to the button to browse recruiting crews
  • What a crew gives you, how crew XP works and getting in, including what New, Regular and Senior standing mean and the 5 day lock after joining a crew
  • The season reset countdown now shows in the top bar for players without a crew too

Fixes

  • Closing and reopening the hub could briefly show your roster out of 20 instead of the real limit. It now always shows the correct cap
  • Fixed crew names not resizing properly in the hub

πŸ”₯ Redzones

Separate Timers for Free-for-alls and Sign-up Fights

  • Free-for-all redzones start every 90 minutes on their own clock
  • There is always a sign-up open. Once a crew has enough fighters accepted, everyone gets 10 minutes to join
  • After a fight is picked, the next sign-up opens 45 minutes later for a solo crew or 30 minutes later for a fight between crews. Every two extra crews that signed up but weren't picked take 10 minutes off, down to a minimum of 10
  • If every crew pulls out before sign-up closes, the countdown pauses and picks up where it left off once a crew is back in
  • The Redzones page in the crew hub shows both countdowns at the top

Sign-ups and Results

  • Crews can now sign up for or contest a redzone fight with 3 accepted fighters, down from 5
  • Win results now go only to the crews that fought, including any crew that contested mid fight. Sign-up alerts still go to every crew

πŸ“¨ Reports

  • Talk while the panel is open. Push-to-talk now works for normal voice and radio while the reports panel is open. While your cursor is in a text box your keys type instead, so your mic never goes live mid sentence
  • Map previews. Waypoints shared by staff now show as a small map with the spot pinned in the middle. Click the card to set the waypoint
  • Alt stays free. Alt still tucks the panel out of the way, but no longer brings it back, so you can use Alt to interact with things around you. Press J to return to the panel
  • Tidier messages. Timestamps sit on the last line of a message, copy and hide moved to a small bar that appears on hover, and the thread header wraps on a narrow panel
  • Mention staff. Staff can type @ in a reply or admin chat to pull in a colleague. The person named gets a notification with the report number and a snippet, even if they were offline when it was sent, and pings are rate limited

πŸš” Police

Property Garage Raids

Police can now raid the garage of a player owned property.

  • Look for Vehicle Raid at the property's front door, next to Breach Door
  • Enter the plate from your warrant. If that vehicle is stored in the property's garage, it is brought out at the garage exit
  • Available to Police from grade 7, and to FIB and CID agents from grade 6
  • You need to be at the property, either at its front door or at its garage. Raiding a public garage now also requires you to be at that garage

Internal Affairs and Department Support

  • Anyone can now file an Internal Affairs complaint. Choose "Report an officer" at the recruiter outside Mission Row PD, or "Report a medic" at the Pillbox recruiter
  • Describe what happened, name who was involved even if you only know a badge number, and ask to stay anonymous. You can follow the case you opened
  • The same recruiters now offer "Police support" and "Medical support", which open the department's support page on the hub so you can raise a ticket about a warrant, a stolen vehicle, an appeal and so on. The ticket is opened as the character you're playing

MDT, Radio and Dispatch

  • The MDT forensics tab refreshes without slowing the server down, and announcements and intelligence load department lists instantly
  • The chest worn radio is now cleaned up when an officer walks away or logs off
  • The Radio Hold transmit animation works, so the handheld radio appears while transmitting for anyone who picked it
  • Switching character no longer leaves your radio open with the previous character's call and settings
  • The dispatch respond keybind is ignored while you are dead

Police Mustang Withdrawn

  • The Police Mustang Mach 1 has been withdrawn after it was confirmed to crash the game when spawned. The Mustang Dark Horse is a different vehicle and is unaffected

πŸ’Š Medical

  • Diagnosis is back in the medic's hands. The treatment panel no longer dims the tools that won't work on a wound or names the item a wound needs. It only shows what is out of stock or unavailable, and the selected wound gets a clear red outline
  • Revive bed at Mission Row PD. PD and medics now have a hospital bed inside MRPD to revive patients on
  • LSIA medic post. A temporary medic post at the airport fire station, to help while medic numbers are low. It has a map icon, a transfer NPC linked to Pillbox, Sandy and Paleto, an EMS vehicle garage and a revive bed

🏠 Housing

Staying in Your Own Unit

  • Players could find strangers standing inside their apartment or warehouse. Logging back in inside a property, peeking, answering a knock from another unit, breaching and moving between units could all drop you into the shared copy of the interior. Every one of these now keeps you in your own unit, and anyone found in the wrong place is moved back automatically
  • Entering a property is also a little quicker

Getting In and Out Safely

  • Logging out of a character could leave you inside an interior with no exit. Staff can now always pull a stranded player back to the entrance
  • Leaving a property now waits for the ground to load, so you no longer fall through the map on the way out
  • Homes with anything built over the entrance, like a porch roof or balcony, could set you down on the level above your door. You are now put down at your own front door
  • The unstuck command is now /unstuckproperty, since it covers every property type. /unstuckhouse still works

Props Left at the Door

  • Walking into a property holding an emote prop, wearing scuba gear, fishing, or with a bag over your head used to leave that prop floating outside the door. They are now cleaned up properly
  • Weapons on your back now show inside your own house instead of vanishing until you step outside, and no longer get left behind at the door
  • Using /clearped no longer takes the weapons off your back, your scuba gear or a head bag for good. They come straight back if you still have them

Shops and Furniture

  • Changing only your property shop's name from Manage Shop no longer fails with a "too far from the property" error. The menu now shows your current buy point, stock point and label
  • Ovens are back on sale at the furniture store

πŸš— Vehicles

Rentals: Networked Spawning and Facelift

  • Rentals from the airport desk, bike racks, jetski docks, Cayo and the prison lot are now spawned by the server, so everyone sees the same car
  • If a rental fails to arrive you're told straight away and refunded, and rentals are cleaned up when you return them, log out or disconnect
  • Rental plates are unique, and basejumping now always charges correctly
  • Renting from a marker no longer fades your screen to black. The marker stays interactive after closing the menu, and the return prompt only appears when you're sitting in your own rental
  • The prison lot shows the correct return prompt and pricing
  • Rental boats that fail to spawn now refund your fee

Garages and Impound

  • Turbo kept at property garages. Storing a vehicle at a property garage could wipe its turbo, and customs would then sell it to you again. Your turbo now stays fitted
  • Impound timers count real time. A 1 hour impound lasts a full hour whatever minute it started, and time keeps counting through a server restart
  • Failed retrievals recover. A vehicle that fails to spawn when you take it out is put back in your garage instead of getting stuck
  • Dealership account limits. Per account limits now only count vehicles you actually bought, across all your characters and including ones up for sale. VIN scratched vehicles no longer take up a slot

LS Customs

  • Customs no longer sells upgrade levels a vehicle can't actually fit
  • The HSW performance upgrade can no longer be fitted, since a vehicle stored with one crashed players who saw it. Any already fitted is removed next time the vehicle visits customs. Door speakers and shifters are no longer sold on any vehicle as a result
  • Pearlescent paint is no longer wiped when you pick a paint finish or buy a colour

Other Vehicle Fixes

  • NOS no longer stops working for the rest of your session after the HUD restarts
  • One of the EMS vehicles has a new engine sound

🚚 Trucking

A large round of fixes for container runs and deliveries.

  • Container runs now get a delivery waypoint once the cargo is loaded, and the masterclass intro no longer stalls at the same point
  • Containers stay on the trailer. Cargo no longer shakes loose or hangs in the air when another player drives past, and loaded cargo that does come loose is put straight back
  • Hand-ins at the bay. Container deliveries were being refused at the bay if the container handler was hired after the truck. Fixed, and a refused delivery now tells you something went wrong
  • Any truck can finish. If your truck is written off or swapped mid run, another truck can bring the trailer in. Returning a rental mid run no longer ends the delivery
  • Busy depots. Jobs are no longer refused at random when another trucker is standing by the spawn rows, or at depots whose trailer rows sit far from the office
  • Run again. You can start a second job straight after a delivery without returning the truck and hiring again
  • Deliveries now check the trailer you were actually given

🌿 Drugs

Street Sales

  • Street drug payouts used to jump sharply the moment a second officer came on duty and then barely moved. Payouts now rise evenly with every officer on duty, reaching full rate at eight
  • Base sell prices are unchanged. At low police numbers you earn less than before, and with a full force on you earn a little more

Meth Cooking

  • Cook purity bands have been retuned: a perfect cook upgrades the batch, 85 and above holds its grade, below 85 drops one tier and below 55 drops two
  • Chemist's Eye no longer shifts the cook's bands. Instead it turns a near perfect cook of 95 or more into an upgrade

Weed and Hemp

  • Moving part of a stack of potted saplings onto a matching pile in a trunk no longer drops your carrying animation for a few seconds
  • Hemp fibres cost $300 at the Low Tier Shop, down from $500, with up to 200 per restock. The Mid Tier Shop now sells them too at $250, with up to 300 in stock on most restocks

πŸ’° Heists and Robberies

  • Store robberies now need a live shopkeeper. Shooting him and aiming at the body no longer starts a robbery, and killing him mid hold-up ends it
  • Store robbery loot now respects your inventory weight limit
  • Chop shop. Players are no longer wrongly flagged for finishing a chop just outside the edge of the chop shop
  • Truck heists could silently stop starting for the rest of your session if a truck failed to load. They now recover and carry on
  • Boosting. A and S class contracts now come around more often at typical police numbers. One boosting vehicle spawn point has also been moved

🏟️ Arena

  • Matches start again. Arena matches could not start at all, leaving players stuck in a queue the server no longer had them in. Fixed
  • New killfeed. A brand new killfeed with full weapon coverage, headshot, no scope and drive-by badges, kill distance, and falls and explosions shown during a match
  • Arena kills now count once toward the achievement instead of twice
  • Fixed where players are returned to after a match
  • Arena ranks now have tooltips in the hub, and animated player card frames glow on member cards

πŸ–₯️ Loading Screen and Character Select

New Loading Screen

  • The loading screen has been rebuilt. Announcements still come from Discord, now joined by event and notice promos, store sale cards, community leaderboards with your own rank, and a restart countdown
  • A welcome back card shows your characters, dailies, unlocks and news since your last visit, with large balances shortened so they fit
  • Rules and guides keep working even when announcements can't be loaded
  • The restart countdown now uses this server's own restart times
  • The bottom bar no longer sits under the game's own loading text

Character Select

  • The loading screen now dissolves smoothly into character select
  • Your cursor no longer goes missing on character select after the loading screen closes
  • Red error messages no longer pop up while you sit on character select

πŸ—ΊοΈ Map

  • Smoother full map. The full map opens, closes and zooms far more smoothly, and the first open after joining no longer stutters
  • Double-click to set a waypoint on a blip now works. The first click used to move the map, so the second landed somewhere else
  • Hovering a blip grows it and shows its name
  • The minimap's uncapped refresh setting now matches your game's frame rate and is labelled "Game"
  • Hazard zones on the map no longer pulse

🀿 Diving

  • Submarine air warnings. Your sub now warns everyone aboard as its air runs low, with an urgent alarm when it's nearly gone
  • Air lasts the same with a crew aboard. A sub's air was being used once for every person inside. It now drains at one rate however many people are aboard

πŸ”§ Sandy Crafting and Refinery

  • Fixed broken collision inside the Sandy refinery and crafting building, which let players fall through the interior and stopped the stairs to the upper floor working
  • Sandy's processing machines are back on the Turtle Forge machines, and a duplicate Sandy machine that appeared inside the City refinery is gone
  • The Sandy mineralogy benches are back on the mezzanine

πŸ… Achievements and Profiles

  • New CFX Public Stress Test #3 participation award, which unlocks an animated CFX Stress Test player card frame
  • The CFX Stress Test #2 background now shows up for players who already had the achievement

🐞 Other Changes and Fixes

  • Server hitching. Ambient birds are allowed again. Blocking them made the game retry hundreds of times a second, which caused server wide hitching
  • HackNet. Field jobs now wear the kit you actually used, and syndicate ops wear the lowest tier kit that meets their requirement
  • TV. Twitch streams are switched off on in-game TVs for now, because they crashed the game for everyone who could see the screen. Other video sources are unaffected
  • Trunks and money laundering. Some vehicle trunks silently refused to open, and a laundering run could lose its bundles. Fixed
  • Dice and rock paper scissors. Results show above your head again
  • ID card. A hint above the card now shows which key closes it
  • Chat. /togglechat shows in the command suggestions again
  • Emotes. Logging out while crawling no longer causes an error
  • Twitch Connector. Switching character no longer carries the previous character's stream session over
  • Guidebook. The guidebook is now filled with the current guides
  • Performance. Less server load when jobs update, and the targeting eye no longer keeps working in the background while hidden